RimWorld

RimWorld

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Stockpile Stack Limit (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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780.036 KB
1 Nov, 2020 @ 1:13pm
1 Jul @ 1:11pm
10 Change Notes ( view )

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Stockpile Stack Limit (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of sellophanes mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2015532615

- Added LoadAfter-tag for the Pickup and Haul mod



[dsc.gg]
[github.com]


This is the second iteration of the original mod by ilyaki, modified for better functionality by Darkside, and now updated for 1.1 by myself.

Majority of the credit can go to those two individuals, I just corrected dependencies, and made the necessary .NET updates.

This hasn't been extensively tested however, it ran with no hiccups in my modded 1.1 so I don't foresee too many issues occurring. The only caveat to that is while this will work along side LWM's DeepStorage you should not set stockpile limits for the buildings from that mod.

Additionally, I have not, and will not, test this for 1.0. In theory it should still work but if it doesn't please just use the 1.0 version that is linked below.

The below links point to Darkside's modified version, and the original version of the mod to provide credit where it's due.

Darkside's
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1852323982

Original
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1651076103


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: efficiency
152 Comments
Justicar 4 Jul @ 8:14am 
Same as the poster below. This conflicts with Adaptive Storage Framework sadly.
Side1iner 1 Jul @ 1:13pm 
@Mile: Awesome, thanks! And also: thanks for all the mods you keep alive! I can only imagine the amount of time you put into it! Cudos!
Mlie  [author] 1 Jul @ 1:11pm 
@Side1iner Fixed now
Side1iner 1 Jul @ 2:05am 
Playing 1.6 this doesn't work for me. Clicking on the "Total stack limit" button (to set the max stack), nothing happens. As is the button is simply unused.
Mlie  [author] 15 Jun @ 4:20am 
@MayzaTH Congratulations, you won the award for the least information provided in a bug report.
MayzaTH 15 Jun @ 4:00am 
The game crashed . This is no longer working
Kumamanuma 22 Mar @ 10:26am 
I think using any other stack size mods causes the infinite stocking loop bug. When I uninstalled Orgestack, this issue stopped. I then installed Stack xxl and the stocking loop bug came back. This really sucks because using these mods was why I needed the stack limit size in the first place. Kind of a "you can't use one with the other, but you don't need one without the other" situation.
ZhySans 5 Mar @ 9:47am 
首先感谢作者对此mod的更新,但非常遗憾的是经测试它不会起作用。其最主要的问题就是如用户[Serp]说的那样:

yes, what ari85 said was also my experience when I played 2 years ago with this mod. Its a waste of colonists time this way, but better than nothing.. would be nice if this can be changed.

I tested this mod again yesterday with several other mods, and had the problem others described, that a colonist is stuck between 2 piles forever (bringing 75 to limited pile, carrying 74 back and then forever moving 74 back and forth between the two piles, although the current amount of the pile did not change. Since ari85 did not experience this, I assume its a mod conflict (can not test it myself with only this mod active currently because have too many mods active, takes way to long to enable them again, just for testing :D)
Kcancaro 4 Mar @ 11:16pm 
There seems to be a bug with the Neat Storage mod on 1.5, where the stockpile system limits all items to a certain value, causing everything to spread.