Stealthscape

Stealthscape

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Using The Stage Editor
By Carson
If you're new to using the Editor, this guide is for you! It will get you familiar with the basics as well as more advanced features.
   
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Getting Started
To create a new map, choose the "Editor" button on the main menu. Hooray! You've created an empty stage. In the Editor you can use the Arrow Keys or Middle Mouse Button to move the view around. Left Clicking uses your currently selected tool, and Right Clicking will open a Context Menu for the object you've selected. Along the bottom of the screen you'll see a bunch of icons that are all used to help build your first stage.

Hovering Over the "?" icon along the bottom will show you the screen you see on the right. If you ever forget what a button does, try hovering over the "?" icon! Clicking on the "?" icon will open a menu that goes over all the hotkeys in the Editor. In this guide I will be mentioning the hotkeys along-side each explanation.




Playtest (CTRL+T)
Saves a temporary version of your stage so you can launch right in and test it at any time.

Save Stage (CTRL+S)
Saves your stage to your PC as a .ssm (Stealthscape Map) file.

Load Stage (CTRL+O)
Loads a .ssm (Stealthscape Map) file from your PC

Publish To Workshop
Opens a window that allows you to title your stage as well as give it a description and tags before publishing to the Steam Workshop. Skip to Publishing Your Stage for more info.

Draw Tool (D)
When this tool is selected, left clicking will place the currently selected object at your cursor.

Erase Tool (E)
When this tool is selecting, left clicking will erase any objects at your cursor.

Select Tool (S)
When this tool is selected, clicking and dragging with the left mouse button will create a Selection Box. Holding ALT when dragging will duplicate your selection.
Controls
Okay now that you're somewhat familiar with the Editor, lets talk about the main controls.

  • Arrow Keys/Middle Mouse Button - Move Camera (SHIFT to move faster if using Arrow Keys)
  • Left Mouse Button - Use Selected Tool
  • Right Mouse Button - Open Properties Window
  • Middle Mouse Button - Select Highlighted Object
  • D - Draw Tool
  • E - Erase Tool
  • S - Select Tool
  • Q - Rotate Counter-Clockwise
  • W - Rotate Clockwise
  • CTRL+Z - Undo
  • CTRL+Y - Redo
  • CTRL+S - Save Map
  • CTRL+O - Load Map
  • CTRL+T - Playtest Map

Other hotkeys you may find useful:

  • SPACE - Toggle movement (Allows you to preview how moving/rotating objects will move/rotate)
  • U - Toggle grid lines
  • C - Toggle connection wires between tagged objects
  • H - Toggle player movement heatmap (Visible after a playtest)
Tags: What Are They & How Do They Work?




If you've started messing around with certain objects already you may have already discovered some objects have a "tag" property. Tags are connections between objects that have Logic, meaning objects that can be interacted with or possess a toggle-able property.







Here's an example of a button that opens and closes a door each time it's pressed. Since the button and the door objects share the same tag, when the button is interacted with, it will toggle any objects that share it's tag.


Here's a slightly more advanced example using a Logic object, the RS Latch. The RS Latch will only fire once it's IN tag has been called, then never again until it's reset tag is called, which in this case there is no reset. Meaning when you push the button, the door will open, and pressing the button again will do nothing, and the door will remain open.


Tags and Logic can be used for all sorts of things, from having timed events in your stages, to creating complex contraptions, to even creating a calculator or dot-matrix display! The possibilities really are endless.
Publishing Your Stage
Once your stage is finished and you're ready to Publish it to the Steam Workshop page, you first need to press the Publish To Workshop button in the bottom left, and then complete the stage to prove that it's possible before continuing with your upload.





Once you've completed the stage, a Publish window will appear where you can enter the stage's title, description, and even select it's tags for the Workshop. Once you press publish, your current view position will determine the stage's thumbnail, and once the stage has been uploaded, the link to the upload will open in your Steam Overlay.

Congratulations! You successfully made and published your first stage!