RimWorld

RimWorld

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[RF] Tribal Pawn Names (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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523.220 KB
7 Mar, 2020 @ 1:14pm
1 Apr, 2024 @ 12:23pm
8 Change Notes ( view )

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[RF] Tribal Pawn Names (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update Rainbeau Flambes mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1539314168

Regarding the view from RF about the vanilla tribal names can be questioned like this (from user Ric):
"The tribal names in the base game RimWorld are from Galicians (Spanish Gaul tribes) during the Roman times. Tynan has confirmed this when he was asked about the names ... The impression that the in-game names are nonsense ... they are most certainly not."



[dsc.gg]
[github.com]



This mod overhauls tribal pawn naming. Why? Well, the tribal names in the game have always felt a bit... "off" to me. It's probably nothing more than my own unfamiliarity with the cultures from which the names are drawn, but I always thought they seemed a bit more "Spanish" than tribal.

The changes made by the mod are as follows:

- Tribal pawn names are now Native American in style. (I drew the names from online "Native American baby names" lists, by the way, which I'm well aware mix and match names from many different nations, and also feature many inauthentic names. But while they have many flaws, they provided the sort of names I was looking for. No disrespect to actual Native Americans is intended.)

- Tribal pawn nicknames can now include various adjectives, terrain features, weapons and the like. So you might run into a tribal pawn named Vengeful Weasel, for example, or Deadly Scythe.

- Since tribal names don't follow a "personal name followed by family name" pattern, anyway, the game no longer forces tribal pawns to share last names if they're related.

- Tribal factions and settlements will now have names consistent with the style of the individual pawns' names.

- Pets in tribal factions will also now be given tribal-style names rather than colonist-style names.


- Rainbeau Flambe (dburgdorf)


Compatibility:

"Tribal Pawn Names" should be compatible with any other mods, and you should be able to add it to or remove it from a game in progress without causing any problems.

Credits:

The mod utilizes Pardeike's "Harmony Patch Library." (No additional download is required, as the library is included with the mod.)

License:

If you're a modpack maker and want to include "Tribal Pawn Names" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

The Ludeon forums discussion thread for my mods can be found here[ludeon.com].

If you have any (helpful) suggestions for improvement, please let me know!



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


29 Comments
Thetaprime 19 hours ago 
1.6 is out and its drunk and making a fool of itself!
ric 1 Sep, 2024 @ 6:16pm 
I'm not misleading anybody; they're welcome to look up the details. I used "Spanish Gaul tribes" the same way a layperson would say "French Gaul tribes" when talking about different Gaulish tribes within the territory of modern France. BTW the Roman name for the territory of modern Spain was Iberia.
Sig 13 Jul, 2022 @ 10:06am 
@ric The words and names ingame are modern galician, not the ancient celtic language that some of them evolved from, and I can tell you this because I was born there. There were no "spanish gaul tribes" and they werent called galicians nor did they call themselves that. There were many different tribes in the region and the province was called gallaecia by the romans. You are misleading people with your comment.
Mlie  [author] 26 Apr, 2022 @ 2:33am 
@The Blind One If you could leave the link to it on the Discord server it would help a lot!
The Blind One 26 Apr, 2022 @ 1:48am 
I know I'm asking for a lot but any chance that you will update Rainbeau Flambes 'Editable backstories and Names' mod? Pwetty pwz? I'll buy you a cup of coffee :D
Luneth 28 Jul, 2021 @ 4:55pm 
@Mlie Looks good from my end. Thanks for keeping this mod up to date.
Mlie  [author] 27 Jul, 2021 @ 6:44am 
@All Should be fixed now, the issue was connected to the fact that the quest-pawns did not have a faction. Something that this old mod just assumed since all pawns had that previously.
Thanks for the reports!
Naiyasfury 27 Jul, 2021 @ 3:25am 
Also getting an error when the game is generating a beggar quest.
https://gist.github.com/3eb271a144b310a642245acea549f382
Gaël 26 Jul, 2021 @ 11:13am 
Same issue here. With both DLC and only this mod (and Harmony) loaded, I start a new colony (basic Crashlanded scenario). I trigger a new Beggars quest through the dev mode => message is broken. Same errors as @Luneth, as far as I can see: https://pastebin.com/D6V63Xw9
Luneth 23 Jul, 2021 @ 8:09am 
@ Mile I'm having the same issue as Dart, the Hospitality_Refugee quest keeps giving me ERR: [Asker_nameDef] the [lodgerAdj].

https://gist.github.com/HugsLibRecordKeeper/4c34fc59eb3a8264c5f119c55bdf4c60