Killing Floor 2

Killing Floor 2

45 ratings
Biolapse: Seasonal Objective (Blender and Trap Door)
By kFGunTheR and 1 collaborators
How to quickly finish the seasonal objectives on Biolapse.
   
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How to do Blender
1. Bring up the console with "F3" or "~"
2. Type Open KF-Biolapse?Difficulty=0?Gamelength=0 then press enter (Normal Difficulty - Short Wave)

3. Select Berserker

4. When you spawn, look at the trader distance and mark.
If its around 285m and the arrow is pointing upwards, that's the area for Blender.
If it's not, Goto the console and type "Open KF-Biolapse?Difficulty=0?Gamelength=0" and try again.

5. Once you get to the area, full buy 5 emp grenades, no need for any weapon.
ALL YOU NEED IS THE EMP GRENADE ON THIS ONE.

6. Here's the Area (don't use bash or any attack, only emp grenades)
Up ahead is the blender passageway (be careful, you can be killed by falling to the blender)

7. Gather zeds by circling around the area here.

8. Once enough zeds gathered, move to this spot and crouch there. Don't get pushed off and stay to it.

9. Once you're in and zeds are attacking you, throw an emp grenade on this spot. Wait for it to explode.

10. Once zeds are in panic mode, try to jump over and avoid them. Don't bash or any attack, just evade.

11. Watch zeds fall to their deaths on the blender.

12. Once away, repeat Step 7 and do it until you get 20 kills. If one game isn't enough, redo again.
Trap Door (Credits to FALSIExd for giving information)
1. Same with the start point. Trader area should be around 687m.

2. Go to this area below the stairs.

3. Wait for zeds and gather them all together.

4. Once the trap doors are open:
Zeds must be on exact trap position. once you pressed the button, only the zeds who stepped on your trap will trigger the objective, don't let the other zeds fall to the opened trap door, it will not trigger the objective
DOOR LASTS FOR 10 SECONDS DURATION.
Cooldown after the door is closed was about 1 minute and 25 seconds.

5. Try to loiter around the area and come back to the trap door afterwards.
Repeat the steps.

6. That's it, you're done.
20 Comments
medeiros 15 Apr, 2020 @ 5:28am 
There's an even faster and easier way to getting these done, tested myself and saved tons of time: just get Steam Achievement Manager , go to KF2's stats, find the values for the Blender and Trap Door and change them to 19 (one less than the goal, if you set to 20 it will glitch). Then go in-game, do what's in this guide to get the remaining 1 zed kill for each and voilá, it's done! ez pz :D
@Eiran

restart will restart your game, there is restartMap and restartLevel
Tomohiko(A欄既卒.JP) 2 Apr, 2020 @ 2:37am 
Very Helpful Guide !! :winter2019happyyul:
one more Tips :
1. ----- Opening Console for Unreal Engine Application is "@ key" , not ~key,
with K/B Layout for specific countries (UK, Japan, etc...).
2.----- You can just use "restart" command to start a new session with same settings.
Tomohiko(A欄既卒.JP) 2 Apr, 2020 @ 12:38am 
April.7
Season event has been extended through the day due to the corona.
So it is the day for all server and client updates, and end of event.
Tipiak 1 Apr, 2020 @ 11:08pm 
When does the event end?
Timerider 1 Apr, 2020 @ 8:23pm 
I can get about 2 in the blender per game. The problem with the trap is that it's splatting them against the opposite wall, instead of into the blender. Even with the EMP method, it still launches them when they go over the edge. Very rarely do they actually fall down into the blades, which actually counts.
[>__<] Dr.Corona~Plasma 27 Mar, 2020 @ 10:24pm 
command "getall kfgamereplicationinfo nexttrader" display number is 8 for blender and 0 for trap door level.
- ThePಠnz - 25 Mar, 2020 @ 5:47am 
Regarding the blender..
There are 2 buttons next to the spot that activate a platform to dump zeds in, this is how it's supposed to be done I think..

As for the trapdoors, every zed falling in the holes counted for me

;)
Fred84 25 Mar, 2020 @ 3:09am 
@Phord thank you man! that worked a charm!
LivingWithGames 16 Mar, 2020 @ 12:50pm 
It's semi-broken, just keep doing the trap for Blender Blunder, apparently not all kills count, which is stupid.