Space Engineers

Space Engineers

153 ratings
[XS][HS] Seraph UFAC
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
1.181 MB
8 Mar, 2020 @ 5:04pm
1 Change Note ( view )

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[XS][HS] Seraph UFAC

In 2 collections by 5URG3
[HS] Hyperion Systems
32 items
[HS][A] Hyperion Systems: Atmospherics Division
24 items
Description
X Series – Server Ready
Actual Vanilla - No Mods, No DLC, No Scripts
No Subgrids, Survival Ready.

Ship Details
Class: Seraph
Type: Ultra Fast Attack Craft
Role: Fast Attack, Raiding
Environment: All
Crew: 1

Details
  • Mass: 132,403Kg
  • Block Count: 180
  • PCU: 3,669
  • Grids: 1
  • Length: 42.5m
  • Width: 22.5m
  • Height: 10m
  • Maximum Forward Acceleration: 108.75m/s/s (!)
  • Maximum Lifting Acceleration in 1g: 6.5m/s/s
  • Maximum Safe Lifting Capacity in 1g: ~70t

Weapon & Support Systems
  • 2 x Timer Sequenced Rocket Launcher
  • 2x Gatling Turrets
  • 2 x CIWS Turrets
  • 1 x Basic Assembler
  • 1 x Survival Kit
  • 1 x Repair Projector
  • O2/H2 System (2 x Hydrogen Tank, 1 x Oxygen Tank, 3 x Generator, 1 x Engine)
  • Pressurised Interior
  • Antenna and Remote Control

Description
The Seraph Ultra Fast Attack Craft is a hydrogen fuelled short ranged direct attack vessel designed for light combat duties. It is by far the fastest vessel in the Hyperion Systems fleet, eclipsing even the Spectre for acceleration, and can evade all but the swiftest guided missiles.

The Seraph is outfitted with a modest industrial suite and survival kit, making it a useful vessel for lone engineers looking to raid. However, such pilots should also try to make friends, as the Seraph is most effective in groups. A pack of these ships is a potent threat to a single vessel of comparable mass.

The vessel has no ion thrusters, Jump Drive or reactors making it cheap to build and somewhat disposable, at least for well established factions. The included Merge Block allows easy connection to a Jump Drive or jump capable vessel should the user require more range. The Seraph can operate in all environments, although pilots are advised to manage their fuel carefully while within gravity wells.


Instructions
Try not to tilt the nose down quickly while firing the rocket launchers.
If only one Rocket Launcher is firing, start the timer block named Sequencer Timer.
When leaving gravity wells, use thrust override to conserve fuel.
Turn off Braking Thrusters to cruise in gravity wells.


Notes
I try to make all my ships suitable for use in survival, if you use my ships and find a bug/problem, let me know.

Please refer all questions on how to actually play Space Engineers to Google.com.
16 Comments
Xaric 8 Dec, 2022 @ 7:58am 
This is my favorite ship very cool
Dwarf-Lord Pangolin 20 Apr, 2020 @ 4:17pm 
Love the lines on this one!
>DINKY< StickJock 15 Mar, 2020 @ 9:16am 
:selike:

Efficient, low-profile, and cheap! I like it. My only gripe is the pressurized cabin. Seems like a piped cockpit would take less space and likely preserve O2 better.

Although I tried my hand at doing just this and can't quite get the narrow horizontal profile to work with the existing vanilla cockpits (Which have ports on top/bottom rather than side).
Stratus 13 Mar, 2020 @ 10:58pm 
Noice!
Korvatus Klok 13 Mar, 2020 @ 9:57am 
Don't drop the hammer
descrash05 12 Mar, 2020 @ 3:37am 
i think this would wotk well with a carrier too
An Alienation 11 Mar, 2020 @ 12:51pm 
if your'e not first your'e last
Taidyr 11 Mar, 2020 @ 12:29pm 
Gotta go ultra-fast!
Tempus loop 11 Mar, 2020 @ 10:20am 
Congratulations on the anniversary! 100 works posted in WorkShop. Your ships are gorgeous.