Black Mesa

Black Mesa

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Revolver in Office Complex (OBSOLETE)
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467.918 MB
8. mar. 2020 kl. 17:56
27. nov. 2020 kl. 11:21
2 ændringsbemærkninger ( vis )

Abonner for at downloade
Revolver in Office Complex (OBSOLETE)

Beskrivelse
NOTE: THIS MOD IS NO LONGER SUPPORTED! I strongly recommend taking a look at Black Mesa: Classic instead. The full download can be found HERE. Collection link to follow once it's ready.

EDIT NOV. 27TH: I've updated this mod to work correctly with Black Mesa update 1.5. Note that this update IS A QUICK FIX - it doesn't reflect the pre-1.5 version exactly, and there's still an issue with the guard on c1a2b not having a magnum. Fixing this doesn't seem to be possible without .vmf access, so there's not much I can do about this at the moment.

When the official .vmf's are released, I'd like to look into other possibilities for pre-1.0/pre-1.5 reversion mods, for things like puzzles and enemy placement. No ETA on that, even once the source files are released, but it's something I want to look into for sure.


A simple, quick mod that replaces the shotgun in Office Complex with the revolver, a la pre-1.0 Black Mesa, and adjusts weapon/ammo placement throughout We've Got Hostiles and Blast Pit accordingly. The shotgun is now the player's reward for completing WGH, and revolver ammo can be found scattered throughout both WGH and BP.

This mod is NOT COMPATIBLE with any other mods that alter these chapters! If you install it alongside these mods, be warned that things are likely to break.
42 kommentarer
BurningCakeDoesAche 8. aug. 2024 kl. 11:12 
I can confirm this mod still works now in 2024. Honestly I was initially reluctant to the idea, but I will admit that with the 357, I am actually a fair match against the marines hanging out on the catwalks.
RadicalEdward2 22. feb. 2022 kl. 17:29 
surprisingly it still works and its still an essential mod in my Half Life experience with Black Mesa (:
Phantron 13. mar. 2021 kl. 13:46 
ah I see
White and Birdy™  [ophavsmand] 13. mar. 2021 kl. 11:11 
It's obsolete insofar as I'm not supporting this mod any longer. It should still work in theory, but I haven't tested it in a while. It's basically just 1.5 OC/WGH/BP but with ammo and weapon placement changes, plus no shotgun marines in WGH.
Phantron 13. mar. 2021 kl. 8:53 
some people I mean, including me (maybe)
Phantron 13. mar. 2021 kl. 8:52 
the only difference from your map change for WGH here to vanilla is placing bits of 357 ammo around and the shotgun into the security room at the end right? or does vanilla already have another shotgun at the end of WGH anyway. and Im overthinking that, and you never touched WGH maps. I dont find this obsolete at all tho since I havent played 1.5 yet and wanna see the changes first, and maybe people like them but not the 357 removed from OC.
White and Birdy™  [ophavsmand] 12. mar. 2021 kl. 15:25 
Hi! Thanks for the interest in this mod!

Having said that, it's obsolete - it's since been replaced by my current Black Mesa: Classic project. You can find the download for Office Complex specifically here, and the full game here. I'm currently working on a standalone version of WGH for BM:C, with an expansion along the same lines as Vent Mod, since I have some reservations about integrating another modder's work into BM:C like that.

As far as the vent drop in ST goes - I might look into it, but I wouldn't count on it, seeing as it was a hasty workaround for the missing half of Surface Tension in the mod release. We'll see, I guess.
Phantron 12. mar. 2021 kl. 13:52 
also a request I have: would you be willing to swap back the introduction layouts from the 2nd Gargantua where in pre-1.0 and the mod version you fell down to it with 2 hgrunts which made it way more heartpumping and better than the front-run to it in 1.0+, where instead CC moved the falling down to the "garage" battle between hgrunts and aliens wheres there also a tank in the room. would be highly appreciated if you were able to revert those changes !
Phantron 12. mar. 2021 kl. 13:40 
please :)
Phantron 12. mar. 2021 kl. 13:39 
wait does this conflict with the vent mod?`can you combine it with the vent mod if necessary?