Conan Exiles

Conan Exiles

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Emotes for Thralls v2.7.6
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9 Mar, 2020 @ 5:59pm
4 Jul, 2024 @ 1:21pm
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Emotes for Thralls v2.7.6

Description
Emotes for Crafter and Placeable Thralls v2.7.6

ID: 2018425805

New: Thralls will now use potions and wraps to heal themselves. There is a 30 second cool down between uses. They also receive a bigger boost from healing arrows.

Also New: Placeable Thralls like Fighter or Dancers can now be assigned to walking routes. Put out the way points on the ground and hand the thralls the according Route Map Item. There is an exclusivity sphere of 24 foundations of distance between checkpoint items of the same kind regardless of the owner.
Emote Routes work similar, however, you can put an emote token into a checkpoint's inventory, which the thrall will perform upon reaching said checkpoint. If you assign more than one it will just remember the last token added. If you add Pause Tokens, they will add to the Pause Items a thrall carries. It will also force a stop if thralls carry the Pause Diable Token. If you don't add tokens they work just like other routes.
Placing Checkpoints to close to other thralls affects pathfinding negatively for the patroller, so keep them at 1-2 foundations distance. Checkpoints turn invisible after 10 seconds and can be made visible using the burning broomstick, a placeable torch

Note: Due to Emote Changes by funcom: The official wheel emote commands will override token commands from this mod. You need to clear the emote from the wheel first in order to have your thralls respond to tokens again if you used the wheel emotes prior.

Emotes for Pets (Unfortunately not all pets, cos the game only has emotes for some of them)

This mod adds a crafting station that will reward recipes to create "loiter places" for crafter thralls. Make your house look more alive with conversing thralls, sitting, sleeping, dancing or working out. Addtionally this station creates "Placeable Thrall" or "Pet" items which will make placable thralls or placed pets perform emotes.

Crafter Emotes are based on the Artisan table and thus shows the recipes. Any thrall which can be placed in an artisan table, can be placed in aan emote. This counts for custom professions as well.

Due to crafter thralls not being actual NPC actors, all emotes are silent. But perhaps that isn't too bad, we all remember the moaning army as fidget emotes were introduced for thralls, right?

Note: Doesn't work with Priests.

The Items can also be placed into Placeable Thrall (Fighter/Dancer or Animal etc.) Inventories to make them perform a specific emote. This also works while they follow you. If you don't give them a specific emote to perform while following, they will perfom some idle emote. Pets do not perform idle emotes while following, but they do when they are guarding.
Placeable Thralls now use chairs, so the no collision items were removed

All items work with Placeable Thralls, but not with Crafter Thralls. Items that are usable with Crafters are named "Thrall Worker".
Pet Items work only on pets. And only on those of similar physqiue, like, Rocknose-Kings and Shalebacks are Ape-classes, but Ape emotes won't work on hooved NPCs like Deers or Rocknoses. Some Pets do not have any coded emotes I could use here.

Console command for admins:

DataCmd Thrall_FollowerEmote (This is a toggle and disables follower emoting without a proper item in Follower Mode, on by default)
DataCmd Thrall_NoGuardIdle (This is a toggle and disables follower emoting without a proper item while in Guard Mode, off by default)
DataCmd Thrall_Visibility (Toggles whether Waypoints hide by default, reversing the broomstick function)
DataCmd Thrall_Performer (Toggles Performers to legacy functionality. If this is on, Performers will not use Emote Tokens)
DataCmd Thrall_Response (Toggles whether Thralls respond to emoting people close to them if they are not emoting already, off by default)
DataCmd Thrall_Watchdog - turns off vanilla emote watchdog, should help with DD

Commands for self healing (also admin only):
DataCmd Thrall_CanHeal (This is a toggle) Turns self healing on and off (default on)
DataCmd Thrall_HealCD <x> (Range 15-120) Sets coold down between healing (default 30)
DataCmd Thrall_LowHealth <x> (Range 10-90) Sets threshold of Hitpoints for the use of self healing in %. (default 66%)


Modifies the Profession Data Table and replaces Alchemists, Cooks and Taskmasters to be usable at the loiter places.
This mod is otherwisely not intrusive and should cause no incompatibility issues.

Item/Recipe range: 801700-801799 plus 801930-801999


It is appalling to me that a tutorialless survival game apparently requires a how-to manual for this small mod to be used. Generally I'd say, eh, it is survival game, play like your life depends on figuring this out, but I am really sick of comments from players whining to me they can't find the recipe in their inventory screen, when there is even a search function to filter for it. So here goes:
The "crafting bench" is an orange jug icon which can be found on the right side of your inventory screen (after you bought the Feat from the Decoration Feat Window) where all the handcrafted recipes are shown. It is called "social thrall jug" and must be placed on the ground from your hotbar. There you can open it and craft "Tokens" which are then either placed on the ground from your hot bar , or are directly placed into the inventory of placable Thralls, like fighters. If you placed it on the ground, open it on the small black dot and insert a crafter thrall into the thrall slot.
Popular Discussions View All (2)
0
6 Apr, 2022 @ 3:35pm
My mod broke since the last update
Apollonia
0
5 Apr, 2022 @ 11:27am
Better Thralls Fix
Apollonia
619 Comments
Arcuseus 18 Mar @ 3:39pm 
Can't remember. Would have to try it to find out. It's been awhile.
Brother Retardicus 18 Mar @ 2:50am 
@Arcuseus "I think it's not compatible with Thralls are alive mod." Does it work fine without that mod or do that thralls still walk slow af with just this mod active?
Ente 5 Jan @ 4:50am 
I loved this mod so much but unfortunately i got the "Slow Walking"-Bug now too and had to deactivate it, since i could not find a fix for it :(
The Mod itself is great. Especially thralls being able to use potions ist fantastic <3
Arcuseus 10 Dec, 2024 @ 5:25pm 
@Ketsueki Kitsune, it's not you. I spent hours to figure this out. It's this mod. All of my 43 mods don't slow down the paceing. I think it's not compatible with Thralls are alive mod.
Quiet Ketsueki 9 Dec, 2024 @ 11:34am 
I don't know if it's just me or not, but using this makes my thralls walk at half a mile an hour as though they're over-encumbered.
f.constantine 18 Oct, 2024 @ 2:13am 
Well, what can I say. After the "onset of the Age of Heroes" tokens placed in the NPC inventory continue to work perfectly, and that's great. At the same time, they work equally well with the now-shared artisans, as well as with warriors/dancers before. Tokens that were placed in the world, in particular chairs, remained in place, the thralls remain in them, they can be picked up, but, of course, they no longer function. They remain just empty chairs or "pebbles" - and this function of the mod, obviously, will no longer be available.
ramazon7 16 Aug, 2024 @ 9:24am 
Well it looks that thralls are getting a major rework (again) with Age of Heroes. What are your thoughts on this Apollonia? Will your stations be able to function like default crafting stations so we can assign thralls to them using the "green ghost" system they implemented with the barkeep?
Apollonia  [author] 9 Jul, 2024 @ 12:18pm 
Okay, cats and dogs ...

btw, I added DataCmd Thrall_Watchdog, which turns off the vanilla emote vs token emote clash. It should help with that DD mod, but it makes token emotes more likely to glitch out when somehow an emote from a different source, be it the wheel or another mod, happens.
f.constantine 8 Jul, 2024 @ 11:25pm 
@Apollonia

This problem (“lay down!” - “don’t lie down!”) occurs randomly and does not occur in all animals. I have observed this, at least in dogs and cats. Several identical panthers can normally carry out the “command” of the token, but with one more of the same there will be a problem. With almost all wild dogs this problem is present; you can kill them only with a command through the “control wheel”, but not with a token. At the same time, the hyenas all seem to react normally to the token.
pgames-food 7 Jul, 2024 @ 5:34pm 
hi apollonia, there are 2 very good cures for writers block :)
1) a piece of cake :cherrypie:
&
2) 2 bits of chocolate :lunar2019piginablanket: