Barotrauma

Barotrauma

48 ratings
Bottleneck 2 [NEW FRONTIERS]
   
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308.986 KB
11 Mar, 2020 @ 1:24pm
11 Aug, 2020 @ 6:32am
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Bottleneck 2 [NEW FRONTIERS]

Description
BOTTLENECK 2

DESCRIPTION
Ballanced, atmospheric, well performing sub with double coilgun canons, shuttle, prison for traitors and artifact holder. Bottleneck's strong engine and singular large ballast allow for quick horizontal movement, but slow descent.



Bottleneck submarines are expensive vessels for experienced crews. They are mostly used for eliminating crawler and thresher swarms, but can easily handle the big game too. The submarine is accompanied by "Shard" shuttle, capable of transporting diver teams and providing fire support with it's one coilgun.



SHIPYARD NOTICE:
THE OPEN BALLAST IS NOT A PUBLIC POOL.
DO NOT DIVE HEADFIRST INTO THE BALLAST WATER.

Not all rooms have pumps and vents. Be clever and open proper door at proper times to drain and ventilate. Sub also has long-distance communication terminal for chatting with shuttle at very large distances.
60 Comments
-КРАТОС- 18 Mar, 2022 @ 6:52am 
пропал терминал управления лодкой
kellym 28 Dec, 2021 @ 2:22pm 
looks really cute lovely colors
Xuamer 23 Aug, 2021 @ 4:08am 
even though this sub is small and outdated it performs extremely well
Udrakan  [author] 22 Aug, 2021 @ 4:12pm 
After the signal gets through the delay component, both turrets fire exactly the same way as vanilla turrets. One of the turrets just starts firing a bit later
Artruis 22 Aug, 2021 @ 1:51pm 
oh so you dont really switch between them, they just have staggered fire?
Udrakan  [author] 22 Aug, 2021 @ 9:47am 
This sub is severely outdated, mind you, but heres how I did it:
First gun works perfectly normal, like normal turrets do. Now the 2nd gun. Instead of the entire signal wire lighting up with signal from periscope to Trigger_in, it gets delayed with a Delay component, which waits half reload time (time between shots) and THEN the entire wire "lights up" with signal. Milisecond after you press LMB, only one wire to one turret sends signal. After half the reload time, both wires are lit up.
Artruis 21 Aug, 2021 @ 7:06pm 
so how did you make the alternating turrets? I can't seem to figure it out.
knivblad43 9 Apr, 2021 @ 5:55pm 
oh sorry i misunderstood you.
Udrakan  [author] 9 Apr, 2021 @ 5:49pm 
ita has no submarines, it just overhauls campaign. By subbuilding, I mean outpost modules, dry caves, beacons for the mod...
knivblad43 9 Apr, 2021 @ 5:35pm 
where i can find your submarines for ita? are they freely available?