Stellaris

Stellaris

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Psionics Re-Re-Expanded
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11 Mar, 2020 @ 3:10pm
26 May, 2020 @ 9:24pm
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Psionics Re-Re-Expanded

In 1 collection by Sumrex
Teeny Baby Modlist
36 items
Description
This is an update of Psionics Re-Expanded. I will be trying to keep as much of that original mod intact as possible.

Stellaris Version 2.7.*

Mod Version 1.2

This mod expands the psionics of Stellaris, allowing you to run your entire civilization around their psionic potentials. This also expands the ascension path of psionics, allowing your civilization to transcend entirely beyond their meager physical forms. Now with compatibility for Planetary Diversity!

Massive thanks to surface level spook for great contributions towards fixing bugs and adding compatibility!

List of Additions

New Authority Type: Psiocracy
This new government works similarly to Machine Intelligence. Taking it will increase your administrative capacity by +20 and increase your empire's unity output by +10%, however you will suffer a +100% penalty for going over your administrative capacity. Your species will start with the Psionic trait, and a ruler will be elected every 40 years.

New Origin: Shrouded Origins
This origin requires the Psiocracy government type. Your empire will start with a shrouded world as its capital, with the ability to inhabit other shrouded worlds. These worlds are extremely difficult to invade and nothing but specially attuned psionic pops can survive on them. The downside is that you will receive a -20% penalty to all research (bear in mind that being psionic increases it by 10%, so really it's more like -10%). This start will also immediately unlock the initial psionic technology.

New Civics
  • Psionic Descendants: Unity Production +15%, Archaeological Site Excavation Speed +10%
  • Psionic Tranquility: Citizen Happiness +5%
  • Psionic Equilibrium: Administrative Capacity +20
  • Psionic Service: Army Damage +20%, Army Upkeep -20%
  • Psionic Protectionists: Planet Stability +5
  • Psionic Theocracy: Edict Length 25%, Pop Ethics Attraction +10%
  • Psionic Technocracy: Tech Alternatives +1
  • Psionic Superiority: Naval Capacity +15%
  • Psionic Empathisers: Governor Max Level +2
  • Psionic Harmony: Pop Consumer Goods Upkeep -10%
  • Psionic Subsumed Telepathy: Ruler Max Level +2

New Ascension Perks
  • Psionic Veil: Allows you to terraform planets into Shrouded Paradises, powerful planets that are exceptionally difficult to invade, since invaders cannot survive the harsh psionic forces.
  • Psionic Perfection: Finally, your species can fully transcend from this mortal coil. They ascend into beings of energy with no more need of a concept for time. Basically every pop looks cool and is immortal now.

New Technologies
  • Expanded Psionic Theory: Tech Alternatives +1
  • Psionic Contentedness: Habitability +5%
  • Psychic Terraformation Techniques: Terraforming Speed +20%
  • Psychic Planetary Restructuring: Terraforming Cost -20%
  • Psychic Computing Algorithms: Research Speed +5%
  • Telekinetic Construction: Planet Build Speed +20%, Megastructure Build Speed +20%
  • Psychic Senses: Planet Sensor Range +3
  • Teleportation: Ship Speed +10%, Ship Disengagement Chance +10%
  • Psionic Communication: Administrative Capacity +20
  • Psionic Resistance: War Exhaustion Rate -20%
  • Psionic Healing: Ship Hull Regen +50%
  • Psionic Tracking: Ship Tracking +10
  • Psionic Barriers: Army Health +10%
  • Mind Control: Trust Capacity +10
  • Improved Pop Happiness (Repeatable): Unity Production +5%
  • Improved Ethic Attraction (Repeatable): Pop Ethics Attraction +25%

If you find any errors with this mod please let me know, I'll be trying to condense the content into features that do the same things to reduce files and increase compatibility. I want to prevent overwriting unnecessary things, but the mod is basically just direct ports since pre-2.0 instead of rewrites so a lot of stuff is a bit weird. I'm going through it slowly and I plan on adding plenty of content, and I am more than open to any balance changes or adjustments.
Popular Discussions View All (1)
12
12 Jan, 2022 @ 8:34am
PINNED: Bugs & Suggestions
surface level speck
247 Comments
Cephalon Sithalo 16 Dec, 2022 @ 2:06pm 
Psionics Tri-Expanded I still need to work on the page and add some more pictures and list some stats but heres the page and the mod as it is.

I want to add more stuff and tweak numerous things but the core of it is done for now I think and ready for play. I hope :LotusFlower:
Cephalon Sithalo 12 Dec, 2022 @ 1:59pm 
Just so you know, I dont think it will be ready today as Im running short on time to work on it atm and I still have some localization and a few non-localization things left to do. I thought I could get it out today but...

I'll try to get it out by the end of the week. I imagine it shouldnt take but a few days at most but stuff like this is why I try not to give time tables :LotusFlower:
MaulMachine 11 Dec, 2022 @ 2:05pm 
That's awesome. I really appreciate that. I miss this mod. Thank you for taking the time to do this!
Cephalon Sithalo 11 Dec, 2022 @ 1:18pm 
But between Low Drive, Life & Warframe its been slow. But I have been working on it a little bit almost every day.
Cephalon Sithalo 11 Dec, 2022 @ 1:17pm 
No, I mostly got localization to do before I let it out and I gotta tidy up some files.

I dont consider it done done yet but It may be done enough to upload sometime tomorrow. I cant work on it today tho because of life stuff.

I still got a number of things I wanna do with it, no mod is ever truly really done I suppose. But I think the gist of it should maybe mostly be ready tomorrow.

No promises :LotusFlower:
MaulMachine 11 Dec, 2022 @ 10:09am 
Any progress on that? Anything we can do to help?
Cephalon Sithalo 20 Nov, 2022 @ 3:23pm 
Theres a lot more to it than I think there is, Idk when 3.6 is coming out. I wanted to get a 3.5 version out before that but idk when I will have this done.

Might be a week, maybe two, could be 3, possibly 4. I hope not but Im trying to make sure everything is right and trying to be careful not to release something that will be full of issues because I rushed.

My point is dont expect it to be released in the next few days. Likely more than a week. I try not to give estimates but I would be surprised if I got it out within a week.

But like I said when its done and uploaded I'll link it here, I just wanna taper timetable expectations :LotusFlower:
MaulMachine 19 Nov, 2022 @ 12:42pm 
Excellent! I look forward to it!
Cephalon Sithalo 19 Nov, 2022 @ 11:16am 
Honestly not all that much. But there was also some stuff I wanted to tweak. That and I have a slow drive to mod, this is the first major project I've done in a while because of such.
But you'll see when its done, I'll link it here when the time comes :LotusFlower:
MaulMachine 18 Nov, 2022 @ 4:07pm 
Oh wow, that's awesome news! How much needed to be changed?