Team Fortress 2

Team Fortress 2

384 ratings
plr_2fort_exe
   
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Game Mode: Payload, Payload Race
File Size
Posted
Updated
13.301 MB
13 Mar, 2020 @ 11:42am
22 Mar, 2020 @ 3:46am
3 Change Notes ( view )

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plr_2fort_exe

Description
The classic ctf_2fort with rails forcefully added for the true payload race experience! Push your cart into the enemy intel room and obliterate their self-esteem! But wait, there's more... Not only are there 2forts with 2bombs now, but also 2bridges!



To load the map locally, subscribe, open the game, open the console, and type "map workshop/2021274214" without the quotes. Sadly you can't play with bots on this map because Valve did not program them to work with the payload race gamemode. The bots will simply stand around in spawn and do nothing.
60 Comments
404_coffee.exe 24 Nov, 2022 @ 8:35pm 
this is freaking great
the1andonlysilvia 26 Jan, 2021 @ 5:01pm 
y e s
pls fix
cp_steal  [author] 23 Jan, 2021 @ 8:14am 
Are the textures not working for you? My guess is that reflections are not working, hence the reflective water and intel floor don't display properly.
the1andonlysilvia 21 Jan, 2021 @ 2:44pm 
where are some of the textures (intel floor, water, that kinda stuff)
cp_steal  [author] 23 Sep, 2020 @ 5:22am 
I downloaded a decompiled version of the 2fort map file from this thread which I then used to make this map:

https://tf2maps.net/threads/valve-maps-decompiled.5952/
The Nefarious Grandma 22 Sep, 2020 @ 2:04pm 
how did you edit 2fort?
WazzimaGiygg 20 May, 2020 @ 3:37pm 
I Can Fix this map? Add me to colaborate in this map!
Rouxls Kaard 24 Mar, 2020 @ 12:55am 
add to gmod
Meltdown 23 Mar, 2020 @ 9:18pm 
Take Hightower for example it has enough room in every area the payload is in it has fair end points and has much room to move and fair spawn rooms on the sides Intead of the base this payload going into the base will have too many enemies able to kill the team wether it be spy a back burner pyro or a back scatter then your in trouble because of the spawn being behind the payload. Maybe if you spawned inside the resupply in the basement and have the normal spawn be a door connected to the downstairs resupply it might work but if you see any payload maps the final capture is next to or infront of the spawn
Meltdown 23 Mar, 2020 @ 9:11pm 
heavies are vulnerable to snipers much more than before the choke points on the bridge are way too small and can easily be guarded by a soldier medic combo and effectively stalemate the entire match seeing as there is no time limit the end is going to be near impossible because you need to get way too deep into the enemy base to cap it and someone is going to camp in the intel room thinking it’s ctf and make it worse to try to play if you were to play this map there would have to be much more room on the bridge have enough room in the basement to make it even possible to cap it and even then image the player base freaking out because of the ramp