Cities: Skylines

Cities: Skylines

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SpaceMouse for CSL
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13 Mar, 2020 @ 1:18pm
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SpaceMouse for CSL

Description
Use a 3Dconnexion SpaceMouse® to control the camera in Cities: Skylines (Windows only)

To use the mod, subscribe to this workshop item. After restarting Cities: Skylines, enter the Content Manager from the game’s main menu and enable "SpaceMouse for CSL". The mod provides no interface to change settings.

Use the 3Dconnexion software to control sensitivity and reverse axis. For more control like remapping axis completely, edit the configuration file created by the 3Dconnexion software, which can usually be found here:

C:\Users\[USERNAME]\AppData\Roaming\3Dconnexion\3DxWare\Cfg\Cities.xml

or use the "Import/Export settings" function, which can be found in the software after a click on "More >". If you are editing the changes directly in the XML in the Cfg folder, no restart of the game or the 3Dconnexion software is required to apply the settings, as the software watches for file modifications and automatically applies them after you save the file.

An example that simply maps the roll axis of the SpaceMouse to the yaw axis of the camera (Ry vs. Rz) can be found here:
https://pastebin.com/vJLe53MG

Source code for the mod can be found here:
https://github.com/graealex/CSL-SpaceMouse

Precompiled binaries for users that don't use Steam/Workshop:
https://github.com/graealex/CSL-SpaceMouse/releases/tag/1.0
Popular Discussions View All (2)
8
27 Dec, 2022 @ 2:03pm
Install
swjedi101
3
13 Jan, 2021 @ 12:16pm
Mod not working for me
EcoVillage Lab
31 Comments
graealex  [author] 16 Mar @ 10:36am 
Mod support for everyone has recently been released for CSL II, so I will look into porting. I will post news about it here, but it is going to be a separate creation/mod with a different link.
TrueVooDooPlanksta 18 Jan @ 7:27pm 
OK, this is the mod i miss in CS2.:hardhat:
NeuralEntangled 22 Sep, 2024 @ 2:32am 
Hey @graealex, any update on being able to provide SpaceMouse support for CSL2? So frustrating!
graealex  [author] 8 Nov, 2023 @ 9:02am 
Yeah, just realized that there currently is only modding support for particular creators, plus they trashed the Steam Workshop support for CSL2. Wake me up when mod support has gone mainstream.
OlaHaldor 7 Nov, 2023 @ 3:31pm 
Awesome to hear graelex. :) Eagerly waiting for mod support to ship! :)
graealex  [author] 7 Nov, 2023 @ 8:30am 
Okay guys, I hear you. I bought a CSL2 key and will start on the mod for the new version soon. I know how it feels to have a 6-DOF Space Mouse sitting on the desk, and then having to drag the camera around with your mouse like a pleb.
vamike1969 25 Oct, 2023 @ 4:15pm 
I just bought it CSL2, but didn't realize this mod wouldn't port. I will be another patiently waiting and hoping this mod makes it! Thanks graealex for the original mod, I can't imagine CSL without the 3d mouse.
OlaHaldor 25 Oct, 2023 @ 12:47pm 
It depends heavily on your PC specs. For me, CSL runs a tiny bit better, but I can't complain with 35-40 fps. Some times I'm up in the 70's. Depends entirely on what's on screen.

If I don't pay attention to the FPS, I wouldn't even think of it. 30 fps in CSL2 is not the same experience as 30 fps in a racing game, flight sim or first person shooter.

It would be way worse if the game ran at 60 fps but lagged or stuttered.
graealex  [author] 25 Oct, 2023 @ 9:47am 
For now, I heard that it runs like garbage for a lot of people. I will watch it, and if I decide to buy it, and even port the mod, I will make sure to announce it.
OlaHaldor 24 Oct, 2023 @ 5:20pm 
After a few hours in CSL2, I am liking it a lot. :) The updated road tools.. YES! :D