Sid Meier's Civilization VI

Sid Meier's Civilization VI

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City Original Owner Info
   
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Type: Mod
File Size
Posted
Updated
173.481 KB
13 Mar, 2020 @ 3:36pm
12 Feb, 2021 @ 5:51pm
3 Change Notes ( view )
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City Original Owner Info

Description
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SORRY, THIS MOD IS NO LONGER UPDATED AND PROBABLY DOESN'T WORK.

IF ANYONE WANTS TO USE THE CODE AND GET IT TO WORK, THEY ARE WELCOME TO.
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*** Requires Gathering Storm DLC ***

This mod indicates cities that are owned by someone other than their original owner/founder, and which have therefore changed ownership over the course of the game, such as through being captured in war or loyalty-flipping after rebellion. The mod also states who the original owner/founder of the city was.

The mod accomplishes these things through the use of new City Icons and added tooltip descriptions, as described below.

City Icons
Major Civilization cities that were originally owned by someone else get new City Icons, which appear in the Capital City icon slot in the city banner:

- Cities that were originally owned by another Major Civilization get an Original Owner Major Civ icon.

- Cities that were originally an independent city-state get an Original Owner Minor Civ icon.

Note: A current capital city's Capital City icon will take priority over these icons.

Tooltip descriptions
Major Civilization cities and Free Cities that were originally owned by someone else get an added line of text in the City Icon tooltip infobox. The infobox appears when hovering the cursor over the City Icon.

If the original owner of the city was a Major Civilization, then the text will read:

"- Original city of [Major Civilization name]"

Or if the city was originally a capital:

"- Original city (capital) of [Major Civilization name]"

Note: As in the base game, captured capitals also get a separate Captured Capital City icon in the city banner.

If the original owner of the city was a city-state, then the text will read:

"- Original city of [Minor Civilization name] (city-state)"

Compatibility
Requires Gathering Storm DLC.

The mod is save game compatible, so it can be loaded into or out of existing games. The mod only affects the display of the city banner and doesn't affect gameplay.

Probably won't work with mods that replace the CityBannerManager.lua file, although I'm not aware of any mods that do. It's compatible with mods that otherwise use the city banner, such as 'Sukritact's Simple UI Adjustments' and 'Tomatekh's Historical Religions' mods.

Other Languages
Currently only supports English language, although other languages could easily be added by making new entries in the mod's CityOriginalOwnerInfo_Text.xml file, in the correct code formatting.
Popular Discussions View All (1)
1
2 May, 2020 @ 7:40am
What are the changes
brelgo
37 Comments
fka-gargamel 29 Mar, 2023 @ 1:24pm 
does not work with Suzerain At A Glance
and "City Banner Compatibility Patch" breaks new suks
Royal Raven 28 Nov, 2022 @ 3:13pm 
@Denver Thanks for the confirmation.
Denver 27 Nov, 2022 @ 10:32pm 
This mod still works perfectly
Royal Raven 24 Nov, 2022 @ 5:56pm 
The mod author said this does not work anymore, so does it? Or is it still working fine?
H.Humpel 26 Jan, 2022 @ 2:36pm 
Hi Imhotep,
your mod has been translated into German by Stevie and the translation is now part of the Civilization VI Mods - German translations mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Phxuibs 24 Jan, 2022 @ 3:47pm 
Thanks! Specially useful when playing as Scotland and planning on doing some Liberation War!!!
Adriaman 29 Apr, 2021 @ 7:38am 
I made a compatibility patch between City Original Owner Info / Nomina / Sukritact's Simple UI Adjustments / Suzerain At A Glance here, this may be of interest to some people: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2471069464
Adriaman 22 Apr, 2021 @ 12:37pm 
Hi, the following files have been updated, you might want to take a look:
..\Base\Assets\UI\WorldView\CityBannerManager.lua
..\DLC\Expansion1\UI\CityBanners\CityBannerManager.lua
..\DLC\Expansion2\UI\CityBanners\CityBannerManager.lua
darkmetalscorpian 26 Feb, 2021 @ 8:15am 
Hello. This mod doesn't allow the Barbarian Clan Banner to appear.
Adriaman 21 Feb, 2021 @ 6:58am 
@Tigranes I use this fix in my collection fix pack
( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1834331006 ), although it is kind of a fork since it is made compatible with the rest of the pack (it includes Suzerain at a Glance + a call to the Nomina mod + a R&F version).

Look for folder 20214768792 in the pack and copy/merge its content to the same folder in steam workshop files: ..\Steam\steamapps\workshop\content\289070\20214768792 .

- If you do not have Nomina (a really good mod!) you have to remove the "include( "CityBannerManager_DynamicCivNames.lua")" at the top of the luas.
- If you do not want the R&F version or the Suzerain at a Glance content, you have to compare the content of the .modinfo between my version and the original version and match the changes .

Hope this helps.