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Exception filling window for Verse.ImmediateWindow: System.Collections.Generic.KeyNotFoundException: The given key 'Output' was not present in the dictionary.
(...)
at LudeonTK.Dialog_Debug.SwitchTab (RimWorld.DebugTabMenuDef def) [0x0004c] in <fcfab19af5d14a608a65ebd77f29482f>:0
<0x239b5962440 + 0x0013a> <unknown method>
at Verse.DebugWindowsOpener.ToggleDebugLogMenu () [0x00013] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.DebugWindowsOpener.DrawButtons () [0x0015f] in <fcfab19af5d14a608a65ebd77f29482f>:0
- TRANSPILER OskarPotocki.VEF: IEnumerable`1 VEF.Sounds.VanillaExpandedFramework_DebugWindowsOpener_DrawButtons_Patch:Transpiler(IEnumerable`1 instructions)
- TRANSPILER UnlimitedHugs.HugsLib: IEnumerable`1 HugsLib.Patches.DebugWindowsOpener_Patch:DrawAdditionalButtons(IEnumerable`1 instructions) (...)
Especially with older saves. It deletes all your colonists that used psy powers.
Other vanilla mods break several other aspects of the game as well like menus. Visual bugs, black screens, crashing, looping audio noises, and a few other issues.
Probably avoid this mod and other vanilla- mods for a month or two tbh.
Dunno why they labelled it as 1.6 ready.
I would submit a bug report but the mod authors won't admit any bug reports that don't come with a log in Pastebin, but this mod is creating such gargantuan error logs that they go over Pastebin limits. So I can't submit it.
Main conflict seems to be between this and Alpha Biomes, but it crashes with the most random mod combos, including sometimes just itself and Harmony.
Looks like we need to play this game unmodded lads. Like NEHADERTHALS.
If you run the mod alone with a few VF mods. You'll be fine.