RimWorld

RimWorld

Vanilla Expanded Framework
4,584 Comments
sundae 1 hour ago 
Texture bug this morning; I wait a few hours, update, fixed. Oskar my life is yours ilysm
Bloodyfist 3 hours ago 
Sorry about my previous. i posted wrong an found it was almostthere1.6 causing it.
thank you for hte great mods i cant play without them.
Mismagius 3 hours ago 
whoops! i forgot...sorry
Oskar Potocki  [author] 4 hours ago 
Bugs should be reported using Google form linked in the mod description. Auto mod removes any bug reports from the comment section.

Comments are for comments. Bug reporting form is for bugs.
金杰 4 hours ago 
thank you love from east
El Osito Rapero 15 hours ago 
Nice job with this mod, guys ty for updating that fast
Ryuuoo_ 15 hours ago 
Thank you
Sarg Bjornson  [author] 15 hours ago 
This mod. I fixed that a couple days ago
Ryuuoo_ 15 hours ago 
@Sarg Bjornson: Mods that require this framework that I have are from this workshop and Reel's Turret Pipeline, so what is outdated?
ZebraRabbit 15 hours ago 
yes, I am filing the form. I leave extra message here hoping to find "Is this buggy for many or just for me".
erdelf  [author] 17 hours ago 
As a reminder...

if something isn't working..
just telling us vaguely or randomly picking out from the log isn't helping us fix it.
Use the form linked above, where we can ask your for the info we need formally, and then we can look at it.
ZebraRabbit 17 hours ago 
through activate/deactivate mod, I found vanilla expanded series break mod configure tab in game settings, making mod configure tab completely blank.
StockSounds 21 hours ago 
I LOVE framboise.

Guess I'll just not use those then.
Sarg Bjornson  [author] 10 Jul @ 11:07pm 
@Ryuuoo_: Your mod is outdated

@StockSounds: That's such an open ended question the only answer is: framboise
StockSounds 10 Jul @ 6:37pm 
Is it likely that this will create problems not mentioned by the error log with the Odyssey DLC?

I just want to use it right out the gate for VE texture stuff like Sophian Style, Ideology Icons, and Persona Weapons Expanded.
Ryuuoo_ 10 Jul @ 2:23pm 
When I start game, debug log show yellow message saying: "VanillaExpandedFramework: Memes Transpiler on Ideo:ExposeData could not find hook"
What that means?
Playing on 1.6
Fixed it myself by doing a fresh clean install of my entire game and deleting the workshop folder
Looks like this mod is making clothes invisible for some reason. I've only got the DLCs and Harmony installed. Uninstalled reinstalled VEF as well, didn't change anything.
StockSounds 9 Jul @ 9:17am 
Did the VE team receive Odyssey early like the streamers?
While streamers are good for advertising, I feel like the modding community deserves early access too, especially to make their mods work alongside the DLC.
Sarg Bjornson  [author] 8 Jul @ 11:13pm 
No
CaptainBadger 8 Jul @ 7:29pm 
If I may ask, how will this mod work with the next update on release? I understand new biomes/animals are being added to the vanilla game and I was wondering if they might disagree with this mod or its constituents.
Sarg Bjornson  [author] 7 Jul @ 4:31am 
The log is in Users\UserName\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios
Nighthawk 7 Jul @ 4:27am 
Does the game/harmony generate a log outside the game itself? because when the error message appears, there's nothing about it in the debug log and the game had just reset with no mods loaded.
Someone suggested that I try -legacy-xml-deserializer and it worked. I can try disabling it and checking for logs if it's of interest, but from what I've seen, it's another mod that was causing the error.
I'm on 1.6 unstable, btw... I should probably have specified that sooner.
Sarg Bjornson  [author] 6 Jul @ 1:00pm 
You don't even need to do that. The 1.6 version of the mod includes the 1.5 version of the mod that was there when 1.6 wasn't a thing. Files haven't changed
Grenaders3 6 Jul @ 12:30pm 
Imagine not using the resources and links given by the mod devs to revert to a functioning 1.5 version of this mod rather than complaining in the comments saying,"Broken mod." Thanks for the github page VEF team, you're the best.
Sarg Bjornson  [author] 5 Jul @ 10:56pm 
@Andreas: No, not "broken". They just needed to change the code. No different from what Ludeon does when a major version change comes

@Nighthawk: wow, that's a lot of words for "I'm not sharing a lof with you!" :P

@欧阳修: You are not reporting anything...
欧阳修 5 Jul @ 8:56pm 
I need to report a bug with this mod. Under certain circumstances I haven't identified yet, cyclic red error messages appear, roughly indicating an issue with the part that "checks for existing threats when forming a caravan." I'll attach the log below.

Curiously, older saves don't have this error, nor do new test saves. However, I've repeatedly checked the old and new saves (which are actually only one in-game day apart) and found no anomalies.

I respect and support your work sincerely.
Nighthawk 5 Jul @ 7:05pm 
Ok, sorry for not detailing anything earlier, I was supposed to come back and get a better description and testing, but IRL stuff came up and I was unable to do so.
Tested again with only VE stuff loaded and the problem did not happen.
When I launched the game earlier today, it disabled all my mods and said that there was something incompatible. Trying to troubleshoot, I did a binary search removing the mods from my list, and found out that when I removed this one, the error did not happen. Even with no other VE mod, just this one, the error happened.
But now that I removed everything else and kept only Harmony and VE mods, nothing happened. It's likely that some sort of soft dependency in another mod caused the error. I removed the Framework and all mods that had a hard dependency on it from my list, and the game worked, but when added the Framwork it broke.
Will try to find the actual problem now.
Andreas 5 Jul @ 3:43pm 
The change in namespace seems to have broken a ton of mods. Hopefully you won't have to do that again any time soon! Stellic Arsenal was recently updated to include the new namespace, and I really hope Integrated Implants won't be far behind.
Sarg Bjornson  [author] 5 Jul @ 11:42am 
Seems like no
Nighthawk 5 Jul @ 10:11am 
Seems like this is broken
Alu 4 Jul @ 9:15pm 
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securednul 4 Jul @ 3:06pm 
How do i submit a bug report? I can't find the \steamapps\common\RimWorld\RimWorldWin64_Data\output_log.txt, I can copy the red text in game and paste it on pastebin to see if that helps. The bug i'm encountering persists with just this mod enabled and harmony.
Oskar Potocki  [author] 4 Jul @ 2:57am 
All of our mods will be updated to 1.6.
Alu 3 Jul @ 9:00pm 
its a beta
give them time
most mods will be updated as per the roadmap
a few will be remade
LifeIsAbxtch 3 Jul @ 6:49pm 
will any race mods get updated Oskar to 1.6? Love your work! :)
Sarg Bjornson  [author] 1 Jul @ 10:57am 
Yes, times are moving fast my son
StockSounds 1 Jul @ 10:44am 
Sarg that was like two days ago, wym grossly outdated?
Tommy高富帅 1 Jul @ 10:38am 
Dear esteemed Jonni, could you please link the issue u raised at CE git? Can't find it, but would like to keep an eye on it. Don't think I will start playing again until those two start treating each other well again.
jonni_d_t 1 Jul @ 1:17am 
Combat Extended hasn't updated VFECore either. Notified them.
Sarg Bjornson  [author] 30 Jun @ 10:23pm 
+1 to your mod being grossly outdated
Wiggler310 30 Jun @ 6:43pm 
+1 to this making all clothing invisible
Sarg Bjornson  [author] 30 Jun @ 9:58am 
Try without Gunplay
Cayin 30 Jun @ 9:47am 
Sarg Bjornson  [author] 30 Jun @ 7:00am 
That sounds like something you should report to Ludeon...
Sits 30 Jun @ 6:53am 
I can't figure out why but this mod is no longer playing nice with the Linux version of Ribaorld.
The game launches with all the UI strings having missing letters.
Sarg Bjornson  [author] 30 Jun @ 4:00am 
Cooool
jonni_d_t 30 Jun @ 3:39am 
Hurray for ripgrep making searching amongst millions of files with ease. <3
jonni_d_t 30 Jun @ 3:39am 
Found the mod that's using VFECore: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3386164757

Reported it to the mod owner. I'm just relieved it wasn't my mods tbh. Thanks again for your help Sarg!
Sarg Bjornson  [author] 29 Jun @ 10:19pm 
No, it doesn't do that for me