Stellaris

Stellaris

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Starcraft Universe Army Types(2.5+)
   
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File Size
Posted
Updated
16.535 MB
15 Mar, 2020 @ 11:39am
26 Sep, 2021 @ 10:17am
3 Change Notes ( view )

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Starcraft Universe Army Types(2.5+)

Description


Features
  • Over 75+ different Units
  • Tech Tree and System
  • Hidden Unit System (Meet the criteria = get the units)
  • Starcraft Buildings from Starcraft 1 and 2
  • Custom Army Icons for every Faction
  • Custom Resources

Civics
  • Terran(Generic)
  • Protoss(Generic)
  • Zerg(Generic)(Utopia)
  • Raynor's Raiders
  • Confederacy
  • Defenders of Man
  • Dominion
  • Kel Morian
  • Moebius Foundation
  • UED
  • Umojan
  • Daelaam
  • Khalai
  • Nerazim
  • Taldarim

Compatibilty
  • Edits the Icons File to allow more army icons


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11 Comments
MewMew  [author] 22 Apr @ 11:43pm 
Maybe, this one have a lot of work as baseline to get it caught up to the standards of the other army mods I make.
E_WM 22 Apr @ 9:42pm 
you should make it compatible with the other terran mod, the one that adds dominion & UED
MewMew  [author] 24 Mar, 2023 @ 12:52pm 
Yes, it will some day. No ETA as this will take a complete overhaul to bring up to the standards of my other similar army mods.
Gearmech 23 Mar, 2023 @ 10:36pm 
Is there any chance this might get updated or remade?
im grugging it 19 Sep, 2022 @ 6:45pm 
Oh, suppose I should try that.
MewMew  [author] 19 Sep, 2022 @ 6:01pm 
Ah I see, yeah the only dependency this mode might have is the universal resource patch. Haven't heard of any issues with that so it'll probably work just fine.
im grugging it 19 Sep, 2022 @ 9:52am 
Ah, GE is Gigastructural Engineering. I will say there is a current bug, though! With the UI Overhaul that Gigastructural recommends, it does change a few icons, breaking them. For example: The station ones go slightly off-center, and the ones regarding the 'New Contact' stuff also breaks them, turning them into question marks.
MewMew  [author] 18 Sep, 2022 @ 11:57pm 
Urm not sure what GE is but I was meaning more in a "Mechanics my other mods have" type of way. Like the reserve army system or individual unit icons. My bad if I made it seem like I was comparing myself to other mods that arent my own :pkskull:
im grugging it 17 Sep, 2022 @ 12:23pm 
Honestly, as long as it's up to date, I won't care if it's 'up to snuff' like other mods. Just because bigger mods like GE and the other ones have set high standards for mods doesn't mean EVERY mod should be like that. If a mod is good, unique, and playable, then it's already great.
MewMew  [author] 15 Sep, 2022 @ 3:01pm 
Hello everyone, just wanted to give a heads up on the next thing I'm working on in regards to this mod. I'm going to be honest this is going to take an immense amount of work to get it to the same standards as the other mods. No ETA at the moment but this one is on my mind.

Also another side project I'm working on will bring some other factions from another Paradox game into Stellaris. One of the factions from that game is a group of honorbound knights ;3