RimWorld
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In the Dark
   
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16 mar 2020, ore 7:21
27 apr 2024, ore 3:53
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In the Dark

In 1 collezione di AwesomeKateFace
Scenarios Collection
12 elementi
Descrizione
Three crashlander have to emergency drop down to an unknown, sunless world. A little bit more difficult than standard crashlander, with a dark twist.



The ships sirens shriek in your ears, abruptly tearing you from your sleep. The crew is panicked on a ship that is hundreds strong. Your not sure what has happened but the ship is losing oxygen and the drop pods are growing scarce. You find three available close by to some survival suppliers and bundle them in before entering yourself, leaving one of you behind.

You land on a sunless planet, rumored to be a desolate place where life rots and expires. How long can you survive or will you manage to escape?

Note; Recommend playing with lowest population and with mods 'Realistic Darkness' by Wemd, but this scenario is 100% Vanilla Rimworld. Pictured - spawn 'inthedark' 30%, Sparse, 42.23N 4.57E

Your faction will be a New Arrivals.
Start with 3 people, chosen from 4.
Arrive in drop pods.

Permanent game condition(s):
-Eclipse: An eclipse is shadowing the surface. It will be dark, even during the daytime.

Start with:
-Packaged survival meal x40
-Medicine x15
-Component x15
-Bolt-action rifle
-Revolver
-Steel knife
-Steel x200
-Wood x150

Map is scattered with:
-Ship chunk x3
-Steel x300



If you're enjoying my work, buying me a coffee would be greatly appreciated. Thanks!

[ko-fi.com]
18 commenti
thibaut3000 18 ago 2024, ore 10:52 
That's lovely to hear~
AwesomeKateFace  [autore] 18 ago 2024, ore 7:26 
@thibaut3000 That’s a solid suggestion. Adding permanent cold snaps could definitely create a tougher experience (the world settings are always customisable), I might have a new scenario coming along.
thibaut3000 16 ago 2024, ore 5:38 
You could create a hardcore version by adding permanant cold snaps + setting the world as wet and cold (not sure you can force planet settings in the scenario manager) to simulate the lack of sun heat
AwesomeKateFace  [autore] 11 feb 2021, ore 2:42 
@Psina, unfortunately you can not set this to be plantless in vanilla in the scenario editor, however if you wish, you can open the dev mode and destroy all plants that way. Alternatively there is a mod called 'Configurable Maps' in which you can control the density, or perhaps the 'Regrowth' mods as there is a wasteland biome there which could be more immersive for what you want, personally I use both mods along with realistic darkness for this.
Mur Derer 10 feb 2021, ore 5:54 
doesn't make any sense the fact that there is trees and plants
JohnC2308 29 gen 2021, ore 7:04 
Nice scenario, turns out making a wall half way across the map while there's an eclipse is not a good idea when you can't see what's there.
FlashWarrior 16 gen 2021, ore 6:45 
nice mod :steamthumbsup:
A1-7569 9 set 2020, ore 18:47 
i am getting flashbacks to ridick just reading this
NoNameWorks 15 lug 2020, ore 14:24 
This is simple, but a really good idea! Thanks for making this, been getting annoyed at my main colony and am looking for a good distraction for a bit. Will most likely use this scenario.
eerynthril 23 mar 2020, ore 9:09 
This is a cute scenario!