Kenshi
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Animation Overhaul Mod - Lost in the Ashlands Patch
   
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253.124 KB
17 Mar, 2020 @ 2:02pm
29 Oct, 2020 @ 12:53pm
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Animation Overhaul Mod - Lost in the Ashlands Patch

Description
Allows Lost in the Ashlands NPC copies to make use of Animation Overhaul MOD's animations. Prevents the awkward standing around doing nothing bug.
8 Comments
Superfly Johnson  [author] 29 Oct, 2020 @ 12:54pm 
Mod currently works.
Yezus 26 Apr, 2020 @ 12:45pm 
It says i don't have animation overhaul installed
Superfly Johnson  [author] 20 Mar, 2020 @ 11:37am 
The dummy faction relation was the other idea i had figured yeah. World states are really the main ways to make quests happen. Anyways thanks for your answers, it's pretty enlightening.
Boron 20 Mar, 2020 @ 11:35am 
Quest progress is preserved with dummy faction relations even if dialogue resets. So, in some cases, I can have characters with reset dialogue jump to what they need to keep the quest where it's at. In other cases, the player might have to activate some bit of dialogue that gets the NPC working. It's only really a minor issue, as actual quest progress is tracked with dummy states and the states of actual NPCs. The only real global values I can use - plus, I can use them for overrides.
Superfly Johnson  [author] 20 Mar, 2020 @ 11:29am 
Do you think it is possible to import NPC inventory? Maybe giving NPCs a token item in their inventory to show that quest has progressed is a solution to the problem. I thought of doing that, or maybe a "Quest items bag" for players, which would be used to preserve quest progress.
Boron 20 Mar, 2020 @ 11:13am 
Yeah it's a bit of a pain. There is a little more I can do for redundancy, which I'll experiment and feed in over time. In the worst case, though, importing will mean player's might have to repeat a little dialogue. The biggest drawback is that characters such as the unique generals will forget about the player, but I can't really do much about that.
Superfly Johnson  [author] 20 Mar, 2020 @ 11:05am 
Thanks Boron!

Your mod inspired me to try and find a way to import quest dialogue, and I thought of several hacks. I tried using XSLT GUI hacks to hide special quest factions that would start with Q_, but MyGUI (Kenshi's GUI lib) doesn't support XSLT. I also tried some NPC hacks, but the AI can't import dialogue from other NPCs. Point and case, I've been working on reverse engineering Kenshi because too much time lol.

Keep up the good works! Your mod made the game worth replaying for me. :)
Boron 20 Mar, 2020 @ 2:43am 
Ohhh I didn't even consider this. Nice work, I'll link it from the description.