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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1769490575
Expect the 2.6 version to be updated in a few hours then. :)
I'll get feed back and see how it should go for there. But Voidborn is always there to give you 4 districts instead of 2. With housing being buildable for habitats, you might also be able to use them as a boot strap until you get either starbase technologies to expand.
If it does prove to be an issue, I can add an Or argument to the decision so that void dwellers can do so from the start of the game though, easily enough.
I also see a strange thing: when you build a habitat, there is a megastructure icon named "habitat" under the habitat and it's proper name
1: The three starting habitats do not have the modifiers from their respective deposits (can address this with either an event at the start of the game or, more hopefully, editing the initializer).
2: They, despite being size six, can still be upgraded upon researching star fortress and citadels (should just need to add a tag that the special habitats can't do it, they're already at size six).
Over all, I should have the main version (the one currently listed for 2.3+) updated to 2.6 soon, depending on how busy life keeps me.
There are alternatives to planet view that don't have the building slots. Bigger Planet View is an alternative which is just a UI tweak, and allows you to combine it with the building slot mod of your choice if you still want that: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1587178040