Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2196429233
Hope it helps anyone!
In the meantime, keep up the good work! your mods are amazing!
If someone else wanted to go to the trouble of patching my mods as a third party mod expansion I would have no objection of course if they were willing to go to the trouble to maintain these interests.
Thanks for the feedback, ironically I was in the process of doing the patch work for this mod as a test to see if it could or what was involved to make mods compatible with CE. Whilst part way through a major update to CE occurred which moved the goal posts. This seems to happen quite frequently with CE. This makes the already additional content of patch work extra difficult to maintain for mod authors.
So at the moment reluctant to patch or get into the practice of doing work for CE compatibility and would prefer there to be some stability with CE content so that it doesn't add a large overhead to maintaining compatibility with them all.
In principal I do like what CE is trying to achieve, but believe that the design principal or lack of trying to make CE work with vanilla and making RW a different animal just makes it more difficult to other authors.
Is this CE compatible? I would love to test it or help you in any way I can. Feel free to contact me :)
Reinstated MP compatibility
Tool boxes will now repair Weapons, Apparel and shells that are left on their surface. The repair amount is controlled by a mod option. The tool box will now draw 50w power as a result.
Working as intended, to maintain balance of only one shielded item per pawn and also to ensure that you don't equip or combine a shield that allows ranged fire with one that doesn't.