Stellaris

Stellaris

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File Size
Posted
Updated
1.105 MB
19 Mar, 2020 @ 12:56am
26 May, 2023 @ 12:57am
17 Change Notes ( view )

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In 6 collections by Belhun
Slim List
19 items
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38 items
small Armco list
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The Game
35 items
Madness Inescapable
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everything(dosetn work)
42 items
Description
This mod will still Include the branch offices building and the increase to influence


Anything not working post in the comments and tell me what's up and I'll look at it.

New Features
Tradable Influence - Ever have too much influence but not enough of something else. Well now when talking to other empires you can trade them some influence for whatever fits you.

Adds 4 new Corporation Buildings - these buildings are: Private Officials Offices, Floating Hotels, Private Officials Offices, Floating Islands, Private Cloning Factories, Minerals Production Offices, Energy Production Offices, Food Production Offices, Alloys Production Offices




WARNING!!!!!!!!
To change how influence works I sadly have to change the file that affects it meaning that "00_strategic_resources" is being overwritten by my mod. if another mod dose the same, it will mess with each other and one or both will break some features that are affect strategic resources
16 Comments
NightRaven 28 Jul, 2024 @ 4:54pm 
Hey @Belhun, I just wanted to let you know this mod currently causes the game to crash when trying to start a new game with it enabled.
Belhun  [author] 26 May, 2023 @ 1:02am 
Updated to the current version; also, finally redid images.
Belhun  [author] 4 Feb, 2023 @ 12:33pm 
ya iv scraped the tech, side for now. i need to re do the imgs
Walayimuna 4 Feb, 2023 @ 12:07pm 
I'd use this only for the influence cap, the other caps are interesting, but the number are too low, there is a single repeatable resource cap tech on physics that increases all, except influence, by 5.000.

In order to make these worth against other repeatable techs, like increase firepower, army strength, shields, etc, the numbers should be increased significantly, like 50.000 instead of 1.000 cap for consumer goods, and so on.
Belhun  [author] 4 Feb, 2023 @ 11:54am 
havent tested, but i can try to get my self into doing it this month by the latest
Walayimuna 3 Feb, 2023 @ 11:47pm 
Is this working for 3.6?
Belhun  [author] 21 Jun, 2022 @ 12:05am 
Added buildings for Special Resources.

As well Changed values and tried to Balance Buildings a bit. Now for the building that adds influence. it will say it adds 1 but will really be adding 0.50 influence
Belhun  [author] 10 Jun, 2022 @ 7:07pm 
I should have a balance update comeing out by next week at the most
Belhun  [author] 27 May, 2022 @ 12:56pm 
ya totaly understand il take a look. that sounds like a much better number :)
Stylianos_V 27 May, 2022 @ 10:05am 
hey, I really like this mod, but I think that the private officials offices are a bit op. Maybe reduce it to around 0.30 (currently it gives me 1~2) which is the overlord's holding default. Of cause it's possible that it's because of another mod that changes 00_strategic_resources, as I use around 100~ mods. Still, keep up the amazing work! maybe add also a tech to upgrade both your offices and the vanilla ones