Project Zomboid

Project Zomboid

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Banjo's Start Points - Dixie Park
   
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2.251 MB
19 Mar, 2020 @ 3:02am
7 Feb, 2021 @ 12:23am
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Banjo's Start Points - Dixie Park

Description
Adds a new starting (spawn) point option to the choices when starting a new game.

This mod lets you choose to start the game in Dixie Mobile Park, a trailer park located between Muldraugh and West Point.

Compatible with the Item Kit Traits mod (if you have the Backpacker trait, you will start with a map of this area).

Tested and working with build 41.34

NOTE: This mod should work on build 41.61 but the optional new map item (see above) won't, since I need to update the code to account for the drastic overhaul the devs made to maps in the latest beta builds.

By Banjo
https://banjosmods.wordpress.com/

Thanks to BlindCoder and the awesome map project!
http://pzmap.crash-override.net/

Workshop ID: 2027155751
Mod ID: BanjoStartDixiePark
Map Folder: Dixie Park, KY
14 Comments
Katna13 13 Feb @ 5:24pm 
@KuroAisu yes. If you go into the coding of the server settings there is the option to set spawn coordinates. If you change the default from 0, 0, 0 to a coordinate number, it will spawn them there. # Force every new player to spawn at these set x,y,z world coordinates. Find desired coordinates at map.projectzomboid.com . (Ignored when 0,0,0)
SpawnPoint=0,0,0
KuroAisu 15 Jun, 2023 @ 8:43am 
Is it possible to force spawn in specific location for example wanted to spawn in trailer 4d or any of the 4s?!
_TheBunnymaster_ 22 Mar, 2023 @ 5:25pm 
@Kickdok it's pretty well populated, but if you start in one of the trailers and sneak to where a campsite sometimes spawns, you may get lucky and net a lot of gear and a good backpack. Or maybe you'll just get nommed. I usually start with nothing spawning here (not even shoes) and for the most part can survive with stealth and determination.
TracerFoxTEK 10 Jan, 2022 @ 11:28am 
No worries. You lucked out that I happened upon that link not more than five minutes before checking the comments on your mod, so I already had the solution on hand! Timing eh?
Good luck with the updates, and looking forward to more of your work!
Banjo Oz  [author] 9 Jan, 2022 @ 9:51pm 
@TracerFoxTEK: You are an absolute legend! Wish I could thank you more, as that's what I needed! Might take awhile to learn the new way of doing it, but I can now update my map item for this mod, and hopefully make them for my other start point mods now too.
TracerFoxTEK 9 Jan, 2022 @ 7:55pm 
You're in luck then! I just found someone else linked a guide for that very subject on another mod! Here's the link to the guide!
https://theindiestone.com/forums/index.php?/topic/22577-how-to-create-lootable-maps-for-build-416/
Banjo Oz  [author] 8 Jan, 2022 @ 12:47pm 
@TracerFoxTEK Thanks so much! I think that is just for new maps as in "new areas" though, isn't it? Will have a proper read later, but my issue is "maps" as in physical map items the player finds and can use to add areas to the minimap. The way they work was changed in the latest build.
TracerFoxTEK 23 Dec, 2021 @ 9:43pm 
Heyas! I found a link to an official guide for adding support for the new in-game map and lootable map items. Just thought I'd share!

https://theindiestone.com/forums/index.php?/topic/43627-how-to-update-your-map-mod-to-work-with-the-new-in-game-map-system/
GR4V3 MIST4K3 9 Sep, 2021 @ 7:28am 
Yeah, all non-default starting locations are flooded with Zeds in B41 for a while now.
Kickdok 8 May, 2021 @ 4:40am 
is dixie not flooded with zeds most of the time? xD