Project Zomboid

Project Zomboid

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Banjo's New Professions & Traits
   
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19 Mar, 2020 @ 3:45am
29 Nov, 2022 @ 1:18am
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Banjo's New Professions & Traits

Description
Adds six new professions and six new traits.

PROFESSIONS
Athlete: Nimble +1, Fitness +2, Strength +1, Sprinting +1; Starting Points -4
Model: Nimble +1, Lightfooted +2, Fitness +1; Starting Points 0
Night Clerk: Night Owl Trait; Starting Points 4
Stylist: Nimble +1, Short Blade +1, Maintenance +1; Starting Points 2
Survivalist: Trapping +2, Foraging +2, Fishing +2; trapping and fishing recipes known; Starting Points -6
Tailor: Tailoring +3; Starting Points 2

TRAITS
Blade Master: Axe +2, Long Blade +2, Short Blade +2, Maintenance +1; Cost 10 points
Forager: Foraging +1; Cost 4 points
Trapper: Trapping +1; trapping recipes known; Cost 4 points
Stick Fighter: Spear +2; Cost 5 points
Chubby: Fitness -1; Cost -3 points
Skinny: Strength -1; Cost -3 points

Tested and working with build 41.78

By Banjo

NOTE: Please don't edit and re-upload my mods without permission. I am happy to change things, add things or make alternative versions if you ask.

Workshop ID: 2027182254
Mod ID: BanjoNewProfessionsAndTraits
66 Comments
Banjo 9 May @ 8:51am 
hello fellow banjo
Kratos @bandit 8 Dec, 2023 @ 8:48am 
add exclusive trait for tailor occupation that allows player make 50% stronger patches
Little Caesar's 19 Nov, 2023 @ 1:32am 
Hi Banjo! I'm interested in your mod but can't quite seem to get it working for multiplayer. I've done a bit of troubleshooting to find out that the Mod folder is called Banjo_NewProfessionsAndTraits, rather than BanjoNewProfessionsAndTraits, so that may be causing the rest of the people issues but I still can't seem to get the professions working. Still working on troubleshooting as I speak, though, so I'm hopeful.
Desselation 4 Nov, 2023 @ 11:20pm 
Still marked as a URL error in modmanager, preventing other mods beneath it from working properly. When inserting the Mod ID instead, it then states that the mod attached to said MOD ID "BanjoNewProfessionsAndTraits" is not the same mod as the workshop ID 2027182254 and is "not installed".

Somehow the traits / professions still work but yeah.. has to be put at the VERYYY bottom.
kev_cat 3 Nov, 2023 @ 6:35pm 
does this replace the vanilla traits?
Greatcalzones 10 Jul, 2023 @ 1:45pm 
When enabling your mod via the Mod Manager, your Mod ID is set to the URL of the steam page (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2027182254) , not BanjoNewProfessionsAndTraits.
TancredTerror 6 May, 2023 @ 4:54am 
Hello Banjo !
On my serveur, Blade master disapear on player skills in game when server restart.
Do you know how i can fix this ?
Did you ever heard about something like this ?
I'm using Skill Limiter on my server
Banjo Oz  [author] 19 Mar, 2023 @ 8:46am 
Thanks, David! Will look at adding that next week and hopefully it will work for folks in MP at last.
David Hogins 19 Feb, 2023 @ 3:25pm 
Events.OnGameBoot.Add(initTailorProfession);

Events.OnNewGame.Add(initTailorProfession);

Events.OnCreateLivingCharacter.Add(initTailorProfession);
TTVbadluckbiggs 27 Jan, 2023 @ 3:19pm 
is this still not working in MP?