Stellaris

Stellaris

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No Forced CoM
   
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19 Mar, 2020 @ 12:36pm
15 Apr, 2021 @ 3:12pm
4 Change Notes ( view )

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No Forced CoM

Description
Currently in 2.6 if you play as UNE or any edited UNE with human portraits, the Commonwealth of man will spawn 100% of the time with the lost colony origin. This will simply prevent them from appearing in that case.

Updated for 3.0.*
12 Comments
milanrojo2001 5 Nov, 2021 @ 8:00pm 
doesnt work
Nikolai301000 16 Aug, 2021 @ 6:14pm 
This mod doesn't seem to be working at all for me. Should it be lower on my mod list or something? It could be a mod conflict but I'm not sure what type of mod would conflict with this one.
adevin  [author] 5 Apr, 2020 @ 7:44am 
ok updated
uncle-bear 5 Apr, 2020 @ 6:59am 
Any chance of 2.6.2 update my friend
cybrxkhan 28 Mar, 2020 @ 11:22pm 
I kept wondering why the CoM kept spawning when I ran a few test games (I usually spawn a few games first without playing them to test to see if mods work and the game setup is what I like)... thanks for this!
Crimson Phantom 21 Mar, 2020 @ 3:03pm 
Thanks very much for this!
ŚwiętyJudasz 21 Mar, 2020 @ 12:18pm 
You are god Thank you. Good job! :steamhappy:
adevin  [author] 20 Mar, 2020 @ 5:47pm 
Yeah. They only really fit into the specific paradox narrative. This isn't a comprehensive anti-CoM mod though.. They could still sneak into the game, because there is also the fanatic purifier variant of CoM I've seen appear which I believe is event driven? They are as you said, pushed heavily.
kreaturen 20 Mar, 2020 @ 5:21pm 
Thank you! I've always hated meeting CoM - I just don't dig the narrative... I dislike how Paradox keeps forcing them, they need to stop doing that!
adevin  [author] 20 Mar, 2020 @ 3:06am 
99999 forgot a 9