Arma 3
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Combat Den: Kunduz
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
3.598 MB
19 Mar, 2020 @ 8:16pm
28 Oct, 2020 @ 6:42pm
14 Change Notes ( view )

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Combat Den: Kunduz

In 1 collection by quade
Combat Den
27 items
Description
Combat Den is a simple randomized mission for single and 8 player coop. A single mission file provides a number of re-playable scenarios, no two mission play throughs are the same.

How can I play?
It's simple. A randomized mission will be selected complete with a briefing. Just play.

Features
  • Single player support.
  • 8 player coop support on a dedicated server or player hosted server.
  • Zeus support.
  • Virtual Arsenal for player and AI units.
  • Configurable CBA mission settings.
  • Multiple distinct mission types complete with briefing.
  • Multi terrain support. See Combat Den Steam collection for full list.
  • Optional ACE support.
  • Optional factions from RHS, CUP, 3CB, and more. See the Wiki[github.com] for a complete list.
  • Optional Global Mobilization support.
  • Optional IFA3 support.
  • Optional ACRE and TFR radios.

Documentation
Please visit the Wiki[github.com] for more information regarding features and game play. If you have questions, this is a good place to start.

Bugs
If you find a bug, please report it! You can do this by opening an issue[github.com], or posting on this workshop page.

GitHub
The source code for this mission is available on GitHub[github.com]. Feature requests and contributions are welcome.

License
You can use, redistribute, and/or modify this work under the terms of the GNU Lesser General Public License[www.gnu.org] as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. See the License Summary[github.com] section of the wiki for a brief description of what is and is not permitted.
11 Comments
TheIdiot 11 Apr, 2020 @ 11:39am 
Awesome, I'll try it out later and see if it works now. Glad to hear you've fixed it.
quade  [author] 10 Apr, 2020 @ 8:34pm 
@TheIdiot that issue you encountered where AI units did not engage GRENFOR should be resolved now. I found the problem, and it seems the LAMBS mods made it more noticeable. Thanks for reporting this.
quade  [author] 8 Apr, 2020 @ 4:59am 
Thanks for the info. I suspect it's one of your mods since I'm not seeing this. An easy way to confirm, is unload everything except CBA and see if you can still reproduce the issue. Then if you wanted to know the culprit, add them back one at a time until the problem surfaces.
TheIdiot 7 Apr, 2020 @ 9:17pm 
I've got a lot of mods, it could easily be one of them. Off the top of my head, the most obvious culprits are LAMBS_Danger, LAMBS_Suppression, ACE, or the ACE/RHS compatibility. The only faction mods I have are the RHS series, Project OPFOR, and Task Force Canada.
Apart from those mods, it's mostly just gear addons and things which don't touch gameplay. If it'll really help you, though, I can post a complete list.
I did want to mention that I thought the GREENFOR targeting problem might be related to a different mod in my initial post, but I hit the character limit. It only occurs with GREENFOR, BLUFOR and OPFOR still shoot at each other, and if I'm GREENFOR the enemy will shoot at us as well. It only happens when GREENFOR is my enemy.
quade  [author] 7 Apr, 2020 @ 8:29pm 
@TheIdiot Regarding the issue of friendly AI not shooting the enemy, what mods are you using? Also what factions are you using? Thanks.
TheIdiot 4 Apr, 2020 @ 7:55pm 
Awesome, I really appreciate you taking a look into some suggestions. Looking forward to seeing what you add in the future.
quade  [author] 4 Apr, 2020 @ 3:53pm 
Thanks. I captured those ideas in the backlog.

https://github.com/dpottavio/CombatDen/issues
TheIdiot 4 Apr, 2020 @ 12:43pm 
Just want to put a couple more ideas out there:

One of the things I really enjoy about this mission is the way enemy reinforcements arrive, which can change everything. It would be really cool to see more random events - maybe an enemy helicopter makes a few passes, a mechanized/armoured group shows up, an enemy convoy rolls through the area, hostile paratroopers land nearby, maybe even a friendly squad arrives to help when the enemy forces are vastly superior, or you receive air support of your own.

It would also be useful to be able to change the size of your squad in the CBA menu (say, go from 1-man to 2, 4, 8, 10, 12-men) and increase/decrease the enemy opposition.

Lastly, I'd like to see a new mission type where your goal is to kill a single high-value target who is heavily guarded. Make it so that once he's alerted, you have a limited time before a helicopter arrives for him to escape aboard.
TheIdiot 4 Apr, 2020 @ 12:35pm 
ottavio - You're welcome! This series of missions is severely underrated.

I think overall the mission objective descriptions could be improved slightly. Could use a bit more detail, maybe a better description of exactly what you're looking for.

Stashes for guerillas sounds like a good idea. Perhaps even a supply truck could be called in as support or something for factions who shouldn't have full helicopter access.

I should note that when my team is GREENFOR, both BLUFOR and OPFOR still fire back at me.

Alright, I eagerly await the release of more terrains. I might try porting the mission myself, your documentation is excellent.
quade  [author] 3 Apr, 2020 @ 6:44pm 
@TheIdiot Thanks for the feedback, I appreciate it.

The Camp Raid search I think can be improved, I'll look into it.

Support for more ammo should be possible, but I'll need to think about it. Not all the factions should have air drops. Maybe the guerilla ones could have stashes of some kind. I'll need to think about it. Not a bad idea though.

I haven't experienced the issue regarding GREEFOR, but I'll look into it.

ACE splints are easy. I'll add them to the next release.

As far as the new terrains you mentioned. I will add them to the back log, but the list is growing. I'll get to them when I can. However, if you or anyone on your team are up ti it, I've documented how to do this. You are free to port them as you wish.

The Wiki on how to port new terrains is here: https://github.com/dpottavio/CombatDen/wiki/Development

Current terrain back log is here:
https://github.com/dpottavio/CombatDen/issues?q=is%3Aissue+is%3Aopen+label%3ATerrain