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Have a second duplicate layer(s) of inward facing sight ray casting. Have it sparsely spread, with some distance away from your circle, and then render the same alpha back to your original ray vectors, while excluding the overlap.])
Nevermind, found out that Noita does not use raycasting in the environment, for some reason. Bugger.
Nonetheless, this idea is based on having unfolding circles of LODs(Level of detail).
Also, move the circle upwards a few pixels to ground level below your feet.