RimWorld

RimWorld

4,977 ratings
Vanilla Furniture Expanded - Spacer Module
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.318 MB
20 Mar, 2020 @ 5:32am
13 Jul @ 2:34pm
30 Change Notes ( view )

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Vanilla Furniture Expanded - Spacer Module

In 2 collections by Oskar Potocki
Vanilla Expanded
109 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]


Check change notes.



Vanilla Furniture Expanded – Spacer 2 is a major overhaul of the original Spacer module, designed to bring your late-game colonies into the futuristic era with furniture that actually looks and feels futuristic. This update modernizes all visuals, rebalances gameplay stats, and expands the content offering significantly. It still adds the things you’re used to: sleek beds, illuminated furniture, interactive tables, massive TVs, but now also adds air purifiers, modern couches and armchairs, wall-mounted TVs, and more. Outdated or redundant items have been removed, and everything is fully compatible with ongoing saves. Whether you're aiming for comfort, style, or immersion, this update makes your spacer colonies look the part.

Everything is designed to fit naturally into the vanilla game, with no new resources or overly complex mechanics. It’s also designed to fit perfectly with other Vanilla Expanded mods in terms of compatibility and balancing.




[forms.gle]

If any pieces of furniture disappear upon being built, move the mod further up the mod queue.
Please report any issues using the Google forms link linked above.

Credits:
Oskar Potocki, an artist and a designer, responsible for all the artwork, design and visual imagery.
Sokyran, a programmer responsible for all the programming.
Vitalii, an artist responsible for the hero image.
Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]




















Q: Do I need the original Vanilla Furniture Expanded mod to use this?
A: If you’re on 1.4 or lower, yes, but otherwise this mod no longer depends on Vanilla Furniture Expanded - Core.

Q: Will this mod work with existing saves?
A: Yes! It’s fully save-compatible. Your current colonies won’t break, and any furniture from the previous version will update seamlessly. There may be some harmless red errors, but that’s about it.

Q: Is this mod compatible with other Vanilla Expanded mods?
A: Absolutely. It’s designed by the same team and plays nicely with all other Vanilla Expanded content.

Q: Does it require any DLCs?
A: No DLCs are required, but the mod does have added functionality if you’re using Ideology DLC (e.g., school chairs and royal beds).

Q: Is the furniture just reskinned versions of vanilla items?
A: Not at all. Each piece has unique stats or functionality, whether it’s better rest effectiveness, new recreation types, or small bonuses to linked beds.

Q: Can I customize or disable specific furniture pieces?
A: No toggles are present in this mod, sorry.

Q: Is the +20 Cleanliness of the Air purifier applying when purifier is unpowered?
A: No, it requires power to apply the bonuses.
Popular Discussions View All (6)
2
15 Jul @ 2:08am
Wall mounted television bug
vin
31
12 hours ago
PINNED: Bug report
Kikohi
4
9 Aug, 2021 @ 1:34am
Repair shelf not working on psychic animal pulser?
magneticflux-
721 Comments
Taikei no Yuurei 21 Jul @ 7:13am 
Wondering if it might be possible to get a repair outfit stand. I really like the outfit stands, but it is kind of a pain to try and manage pulling stuff off of there and getting it repaired on the shelf. Would be great if I could just have people switch out their armor with the freshly repaired stuff on an outfit stand. I know it would be stronger than the basic shelf since you could add more than one item, so unsure of balancing. I suppose dividing the repair among all items that need it would be ideal, but I'm not sure if that is possible with how the repairing is coded or not.

Either way, keep up the good work, love the stuff you guys do and how it always feels like such a natural part of the base game.
LZIM 20 Jul @ 7:53pm 
after 1.6, odyssey, and the adding spacer module, exotic trader and research page for Spacer furniture are blank. Tried removing the mod and re-ordering its position to no effect. Also when the research is active I tried reverse engineering an item from Spacer section only to get a message that the item needs to be researchable. any thoughts how to resolve this ?
지크라지오 19 Jul @ 10:02am 
Every time the wall-mounted TV moves through the spacecraft, it moves one space away from where it was originally installed.
Troa Barton 18 Jul @ 5:41am 
Any chance to add a work light that gives a brightly lit 100% light value? One that doesn't turn off at night?
stinkyFerret 18 Jul @ 1:06am 
When jumping on the gravship sometimes the mounted tv moves around
Izmonster 15 Jul @ 11:27am 
the wall tv shifts by one whenever you move your gravship
BrenTenkage 14 Jul @ 4:46pm 
ah thats fair...just really liked the original Spacer lamps for being both temp control and a cool looking light.
Hykal 13 Jul @ 10:07pm 
@BrenTenkage

Flood Lights from vanilla replaced it. Be sure to research Advanced Lighting.
BrenTenkage 13 Jul @ 7:35pm 
so why did you remove the spacer lamp by the by?
SquigglyV 12 Jul @ 6:26pm 
Liking all the new stuff in this and the core furniture mod. Any chance we can get light colour support for illuminated furniture though? It bothers me that they're pure white and I can't match them to the lighting in the rest of my base.