Stellaris

Stellaris

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Build Multiple Megastructures - FGRaptor
   
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20 Mar, 2020 @ 6:47am
23 Apr, 2021 @ 4:50pm
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Build Multiple Megastructures - FGRaptor

In 2 collections by FGRaptor
Mods by FGRaptor - Old and Archived Mods
7 items
Mods by FGRaptor (3.0)
2 items
Description
Updated for Stellaris 3.0



Build multiple megastructures at the same time, and as many of each as you want

Description
Note: I don't normally like to make mods like this since so many already exist - but the one I was using was out of date and I could not find another one that only makes these changes without also overhauling megastructures or changing more / adding new things.

Anyway, what this mod does:
- Build any megastructures at the same time (this mod prevents all normal megastructures from taking up 1 "construction slot", may not apply to megastructures added by other mods)
- Removes the restriction that certain megastructures can only be build once per empire / system - build as many Dyson Spheres, Science Nexus and Ring Worlds as you want now!
- You can still only build 1 megastructure per valid location (so you cannot build more than Science Nexus at a valid planetoid, but you can build one on EVERY valid planetoid in the system if you want) - you can build Science Nexus on every planet in every system if you want!
- No values, balancing or other things changed

Affected megastructures:

You can build these once per system (around the sun), but there's no restriction how many you can build in your empire in total:
- Ring World
- Dyson Sphere
- Matter Decompressor
- Mega Shipyard

You can build these once per viable planetoid, but there's no restriction how many you can build per system or in your empire in total:
- Sentry Array
- Science Nexus
- Strategic Coordination Center
- Mega Art Installation
- Interstellar Assembly

And a special case, since you get it automatically:
- Aetherophasic Engine (upgrading it will not block construction of other megastructures)

Save Game Compatibility
Should be save to install and remove during running games (I had no problems so far).
But as this mod has to override the megastructure files, if another mod or patch changes anything for them, you may find values / costs or other things for megastructures being inconsistent.

FAQ
Q: What about the Master Builders perk or other things that allow you to build more megastructures at the same time?
A: Unchanged, but with this mod none of the megastructures take up a "construction slot", so it's not needed. If you get new megastructures from other mods though, it can still be useful, if those megastructures do take up construction slots.

Q: Why not just allow the empire to build more, like the Master Builders perk?
A: I would like to do that, but I have to overwrite all the megastructure files anyway since the per system / per empire restrictions are coded in those files.

Q: So it's not possible to add variable limits or even unlockable limits for megastructures? Like getting a tech and then being able to build 1 more Dyson Sphere?
A: Not right now, as far as I have tried. The limitation is written directly in the rules for building the megastructures, it's not a limit but an actual condition if "any" of them exist. I still would like to get around this somehow though, but no luck so far.

Q: Is this compatible with Gigastructural Engineering or other mods that add more megastructures?
A: If the mod does not change the same files, then yes. Actually Gigastructures is now also overwriting all the base megastructures, so this mod is not compatible.
If you use Gigastructures, then the changes from that mod will be taken and you don't need this mod (does the same thing).
I do like Gigastructures, though it's getting very bloated now...
I feel like I need a version with all the bloat cut out.

Mod Compatibility
As this mod has to override the megastructure files, if another mod or patch changes anything for them, you may find values / costs or other things for megastructures being inconsistent.

Files overwritten:
common\megastructures\00_ring_world.txt
common\megastructures\01_dyson_sphere.txt
common\megastructures\02_spy_orb.txt
common\megastructures\03_think_tank.txt
common\megastructures\06_matter_decompressor.txt
common\megastructures\07_strategic_coordination_center.txt
common\megastructures\08_mega_art_installation.txt
common\megastructures\09_interstellar_assembly.txt
common\megastructures\11_mega_shipyard.txt
common\megastructures\12_crisis_sphere.txt
This mod will be incompatible with mods that overwrite the same files. It should be compatible with almost everything else.

Localisation:
None required

Known Issues
- None

More Mods
Check all of my latest mods in my collection:
Mods by FGRaptor

Check mods from other creators I recommend (Stellaris 2.6.1):
Recommended Mods

Check my old or archived mods, if you are playing on older versions of Stellaris:
Mods by FGRaptor - Old and Archived Mods
33 Comments
EVILGRANDMASTER 29 Mar @ 7:21pm 
Tried this in a game i already started and its not working sadly.
Silkie 28 Oct, 2024 @ 6:34am 
@Varg thank you for posting the problem, I made the modifications and it works now.

Seconding that the mod is bugged, has a typo (colonizeable written instead of colonizable).
Xzenowulf 28 Jun, 2023 @ 10:26pm 
i know this is an old mod that hasn't been updated in a while but i wanted to put this here for anyone who is still using it.

there is a compatibility issue with the "UI Overhaul Dynamic" mod which makes uninhabited worlds get marked as habitable for purposes of crafting megastructures (which, in turn, causes most megastructures to be unbuildable). seems to work fine without the UI mod from what i can tell.
void eyeshot 6 Jun, 2022 @ 12:49am 
After this update, this mod has basically lost its role in the game, such as the function of "constructing multiple giant buildings at the same time". Can the author update it?
Varg 1 Jan, 2022 @ 10:13am 
There's a typo in the text files under common\megastructure
Typo: "colonizeable_planet"
Correction: "colonizable_planet"

It's causing the game to not allow megastructures to be build on planets. The error message in-game saying it must be surveyed and on a non-habitable world.

You can fix this by going to the workshop folder yourself and changing each text file in it or wait for the author to update.
Tech_Priest_Vinny 28 Dec, 2021 @ 10:16am 
hey is it possible to build a dyson sphere and a mega shipyard in the same system with this mod?
UknowitsE 10 Nov, 2021 @ 3:06pm 
might be a compatibility issue with a terraforming mod i have...I think things like the science nexus dont allow to be built once I can terraform all the planets cuz they have that non habitable planey viability requirement and I am trying to figure out just quite where the line is that will change it by looking at habitats but am having trouble.
GnoSiS 4 Oct, 2021 @ 5:52am 
@FGRaptor, since there is a megastructure build modifier for the empire, why not just add a +1000 to it?
void eyeshot 3 Oct, 2021 @ 1:34am 
need Updated.
Razgriz 22 Sep, 2021 @ 4:46am 
need Updated.