RimWorld

RimWorld

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Work Manager
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
4.863 MB
21 Mar, 2020 @ 4:22am
13 Apr, 2024 @ 9:14am
54 Change Notes ( view )

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Work Manager

In 1 collection by Michieru
Michieru's RimWorld mods
4 items
Description
✨ Work Manager – Automated Work Priorities And Schedules ✨
Tired of constantly tweaking your colonists' priorities? Let Work Manager do the heavy lifting! This powerful mod intelligently automates your colony’s work priorities, dynamically responding to evolving situations, pawns' skills, passions, and your unique preferences.

⚙️ How Does It Work?
The Work Manager mod refreshes colonist priorities multiple times per day (customizable via the 'Update Frequency' setting). The default refresh rate is once per in-game hour, but try increasing it to enjoy even greater responsiveness!

🚀 Smart Priority Assignment
Say goodbye to manual management! Priorities are assigned as follows (configurable):

  • Priority 1: Dedicated roles or highest-skilled colonists.
  • Priority 2: Work types matching colonists' major passions or high skill learning rate.
  • Priority 3: Work types matching minor passions or moderate learning rates.
  • Priority 4: Remaining work types ensuring no tasks are left undone.

📋 Automatic Assignment Features
  • Excludes dead, incapacitated, or mentally unstable pawns automatically.
  • Prioritizes patient care and bed rest for recovering pawns.
  • Special rules for doctors and hunters ensuring optimal task allocation.
  • Assigns dedicated workers strategically based on skill and passion.
  • Ensures idle pawns always have something productive to do!

✨ Advanced Customization
Tailor the mod to perfectly fit your playstyle:
  • Toggle automation easily via the Work tab or individually per colonist.
  • Adjust priorities on a per-work-type basis or even per pawn-task with a simple middle-click!
  • New! Automatic work scheduling, dividing your colony into efficient 8-hour shifts.
  • New! Customizable schedules to fit your colony’s rhythm.
  • New! Exclude certain work types for foreigners (Royalty DLC and mods) or slaves (Ideology DLC).

🔗 Compatibility
Fully compatible with mods:
  • Work Tab by Fluffy
  • More Than Capable by Charlotte
Load Work Manager after these mods.
Spot a compatibility issue? Let me know in comments!

📖 Licensing & Source Code
This mod is under CC-BY-NC-SA[creativecommons.org].
Find the source code and collaborate on GitHub[github.com].

🙌 Special Thanks
  • Fluffy

Enjoy smarter colony management with Work Manager – your pawns will thank you! 👍

💖 Support the Author
Creating and maintaining mods takes time, energy, and love. Currently, I'm in a tight financial situation, and your support can make a real difference. If you find this mod helpful or would love to see continued development, improved features, and broader compatibility – consider supporting me with a donation[boosty.to]. It’s a powerful way to help me dedicate time to modding and keep the updates coming.

Every bit of support fuels further progress. Thank you! ❤️
Popular Discussions View All (5)
3
28 Apr @ 6:20am
Vanilla Skills Expanded support and a minor bug
фидану-ка я мид
1
30 Dec, 2024 @ 6:04am
No On/Off Button
samtowers08gamer
0
8 Apr @ 4:53am
Pawns starving because the mod makes them construct.
Fox^42
483 Comments
Whoops 6 Jul @ 4:47am 
I'm glad to see that you're trying to work on the mod. And I just have to say, take your time. Thank you for your mod, it does wonders to making me be lazy
stephenkohnle53 5 Jul @ 12:06pm 
Yes it does work with 1.6.
Michieru  [author] 4 Jul @ 2:29pm 
Also wanted to let you know that reports claim that current version of the mod does work with Rimworld 1.6. Haven't tested it myself, though.
Michieru  [author] 4 Jul @ 2:26pm 
Hello everyone!
I'm currently trying to find some time to work on the mod update which adds support with Vanilla Skills Expanded and overall makes mod more compatible and customizable. The progress is slow but steady. Please bear with me.
Also, if you want to support me and make mod's release come sooner please check the mod's description. Thank you!
thorman123456789 4 Jul @ 12:41pm 
1.6 please?
Capifox 3 Jul @ 2:35am 
Same as Rime Pendragon : schedule management still autoset even if it's disabled for a few/all pawns, and even if the main manager button (big green circle on worktab) is switched off.
It happens every time pawn list is modified (new colonist recruited/joins, starting caravan/splitting a caravan).

It's a pain because the "forced work time" (yellow) planned by the mod is driving my pawns to madness... I keep switching every schedule of every pawn from yellow to grey "free time" and 5min later everything is back to autoset... I uninstalled Work manager because of that. Sad because it was great help for worktabs of my 20+ colony
Bunuffin 28 May @ 12:16pm 
This and MultiFloors doesn't work that well T^T
Rime Pendragon 23 May @ 5:35am 
I have disabled automatic schedule management for a colonist, but it still gets set.
0。0 21 Apr @ 5:33am 
Hello everyone, I have created a forked version of Work Tab that is compatible with this mod. Feel free to try it out!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3453549086
shoggy 31 Mar @ 4:04am 
can you make the night owl feature also work for ideology and light sensitivity?