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Pulsefire Turret (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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1.103 MB
21 MAR 2020 a las 2:18 p. m.
14 JUN a las 11:10 a. m.
14 notas sobre cambios ( ver )

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Pulsefire Turret (Continued)

En 2 colecciones creadas por Mlie
Mlie's resurrected mods
927 artículos
My Current ModList
263 artículos
Descripción

Update of Trunkens mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1712142869

- The CE-patch is now included in the main CE-mod



[discord.gg]
[github.com]



Version 1.0: Release
Version 1.1: Combat Extended and Turret Extensions support
Version 1.2: Added another Turret (2 of 2) + Japanese Translation (Special Thx Proxyer)

Adds 2 new maximum range security buildings to the game:

The Pulsefire Turret and Twin Cannon

Properties
- High precision
- Full Metal Jacket
- Slow reload
- 1x1

Requirements
- Technology "Pulsefire Turret"
(dependency: "Precision Rifle", "Gun Turrets", "Multy Analyzer")
- Metal: 125
- Steel: 125
- Components: 8
- Power consumption: 400 W

Highend turret. Lategame content.

Compatibility
- [XND] Turret Extensions
- Combat Extended
- CE Ammo Optimizer



Devastating for everyone on hit with its target acquisition system.

Details: Sniper Turret
30 DMG Full Metal Jacket bullets (.600 Nitro Express)
on 56 max. RANGE ingame
and 6 seconds CD

Details: Twin Cannon
20 DMG Full Metal Jacket bullets (High caliber subsonic 127x55mm AP)
Motoric double burst (Rapid Fire)
on 56 max. RANGE ingame
and 6 seconds CD

Needs ~10 Researches from scratch Crash Landing

Credits
Inspired * by Sunny and Kilroy232
Sound Effect * by Marvin
Russian Translation * by AftarNik
Japanese Translation * by Proxyer
German Translation * by Endgegner

**Patches "Sniper Turret" with the correct range limit.
Meant to be comparable and suitable to each other




  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: high-end, weapons
45 comentarios
Mlie  [autor] 18 DIC 2024 a las 10:36 p. m. 
@DocHolliday I have no gfx skill but you should be able to change the colors locally if you want
DocHolliday 18 DIC 2024 a las 8:10 p. m. 
Any chance we could get a black or grey version?
pedroekh 24 ENE 2023 a las 4:53 a. m. 
Ok. Thanks
Mlie  [autor] 18 ENE 2023 a las 6:30 a. m. 
@pedroekh You should probably report issues with RimmSqol to the author of that mod
pedroekh 18 ENE 2023 a las 6:22 a. m. 
It is weird that I change the cooldown of turrets with RIMMSqol but I get no changes in game (it has no effect on how long the tower behaves. Any idea why?
孤海彡影 30 JUL 2022 a las 10:36 a. m. 
@Mlie Thank you.
Mlie  [autor] 29 JUL 2022 a las 12:45 p. m. 
@Youxi I think you can change properties of almost anything with the Rimmsqol mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1084452457
孤海彡影 29 JUL 2022 a las 11:36 a. m. 
This mod is great
Can you add a custom feature?
I want to balance it out by increasing the power consumption
Mlie  [autor] 22 JUL 2022 a las 9:23 a. m. 
@Atmey See ”Reporting issues” above.
Atmey 22 JUL 2022 a las 9:07 a. m. 
Getting an error about tech level.