Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Zugaikotsu's Fast Forward AI Turns -- Options Extension
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22 Mar, 2020 @ 2:49pm
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Zugaikotsu's Fast Forward AI Turns -- Options Extension

In 1 collection by Zugaikotsu
Zugaikotsu's Quality of Life Changes
5 items
Description
This is an extension to Fast Forward AI Turns https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1787443465, which allows anyone to customize the settings of how the mod will behave in certain conditions

With quick combat disabled in your options, this mod allows you to customize 5 distinct settings, with some granularity each.

1) Human Player being attacked, 2) Alliance Member defending from an attack, 3) Alliance Member attacking an enemy, 4) a City-State that you are the Suzerain of being attacked, and 5) a City-State that you are Suzerain of attacking.
Each of these have a toggle that handles all scenarios, and then the ability to specify if you want the slow combat to only handle in unique cases, such as if a different AI is attacking/defending, if the barbarians are attacking/defending, or if a city-state is attacking/defending. The more granular options will only be used if the all toggle is set to false.


Modifying the Values:
1. Navigate to your Steam Install Directory (By Default: C:\Program Files\Steam\steamapps\workshop\content)
2. Search for "Zug_FastForwardAI_ModSettings.lua" and open in Text.
3. Change the values inside "BattleSettings" only.
4. Modify the values according to preference. Values must be "false" or "true" (without quotes). If the top option of the section is set to true, all other options will be ignored.

-Setting a value to "true" will disable 'Fast Forward AI Turns', and, if the game's options are not set to quick attacks, slow down the combat. Setting a value to "false" will not handle any differently than if the base mod was enabled and continue to be fast forwarding, unless it is superseded by a higher option in the file.
-For example, setting `AllDefendsAgainstPlayer` to "true" will mean all attacks against a human player will be slowed, if the game's options are not set to quick attacks. `AIAttacksPlayer` can be "false" or "true," in this situation which won't change anything. If `AllDefendsAgainstPlayer` is set to "false", then setting `AIAttacksPlayer` to "true" will only enable the slow down when an AI attacks a player.



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40 Comments
17 Jan, 2024 @ 5:56am 
这个快速行动在哪里关闭
dawgwutdahell 20 Nov, 2023 @ 8:38am 
can i fast forward only planes? i hate planes :D
Zugaikotsu  [author] 22 Aug, 2023 @ 9:45pm 
@Ohlscheich, This has not been tested with multiplayer. While it was programmed in a way that should be generic enough for multiplayer to function, I have no guarantee that'll work and can't promise support if it doesn't. If you do utilize it in multiplayer, please let me know how it goes.
Ohlscheich 22 Aug, 2023 @ 6:11am 
Does it work on Multiplayer-Matches?
bk 19 May, 2023 @ 6:34am 
Thank you for the mod now i understand how it work and its pretty smart at the end.
QuadroVal 12 Feb, 2023 @ 12:33am 
@Zugaikotsu Actually suddenly it startted working as expected, I didn't change anything =) Thank you very much :steamthumbsup:
Zugaikotsu  [author] 5 Feb, 2023 @ 3:30pm 
@QuadroVal, it's odd that it wouldn't work for you. Here is a pastebin of the entire file I used in my test, which also has some debugging statements that shouldn't impact the situation: https://pastebin.com/aW2H9eeu To confirm, the mods, with Quick Attack disabled, is properly working otherwise for you, right?
QuadroVal 5 Feb, 2023 @ 11:50am 
@Zugaikotsu Thanks for the answer :steamthumbsup: , but yes the both mods are enabled https://i.imgur.com/bsv0wa0.png I will try to check one more time then.
Zugaikotsu  [author] 5 Feb, 2023 @ 11:36am 
@QuadroVal, I tested with the proposed change (also matching your screenshots posted), and defense against human players is correctly utilizing slow combat, while player initiated combat was still quick. Are you sure you have both `Zugaikotsu's Fast Forward AI Turns` and `Zugaikotsu's Fast Forward AI Turns -- Options Extensions` enabled from the mods menu?
QuadroVal 5 Feb, 2023 @ 1:04am 
@Zugaikotsu Thanks for your time, but it didn't help. I did it like this in Zug_FastForwardAI_GP.lua https://i.imgur.com/GBb9WTb.png and https://i.imgur.com/qBmm5ZB.png in Zug_FastForwardAI_ModSettings.lua