Divinity: Original Sin 2

Divinity: Original Sin 2

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ODviper's Tundra Knight - Blood Shield Nerf
   
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Type: Add-on
Game Mode: Story
File Size
Posted
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3.307 MB
22 Mar, 2020 @ 6:49pm
23 Mar, 2020 @ 11:45am
3 Change Notes ( view )

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ODviper's Tundra Knight - Blood Shield Nerf

Description
Removes the health cost of using Blood shield but reduces the magical/physical armor gain to 40% of the original values.

I haven't found a simple solution to undead not taking damage from Blood Shield yet, so in the meantime, use this to keep your undead DKs from being too overpowered.
2 Comments
Amarandus 14 Nov, 2020 @ 4:03am 
I would very much like to see the this undead advice go into death coil as well...as it seems to work in a bit of reversal to what a standard death coil would (healing undead allies and harming non-undead peoples) All that said though this is still a really fun mod. I like the concept of giving up the ability to use certain specializations in order to not have to pay for skills.
helaene 30 Jun, 2020 @ 6:06pm 
If its a Heal status, mark it 'Yes' for 'Necromantic' and then it will heal Undead just as it does non-Undead. :)