Divinity: Original Sin 2

Divinity: Original Sin 2

62 ratings
Training Dummy
   
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Type: Add-on
Game Mode: Story, GM
Tags: Skills, Utility
File Size
Posted
Updated
389.907 KB
23 Mar, 2020 @ 9:01am
20 Jun, 2021 @ 7:20am
4 Change Notes ( view )

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Training Dummy

In 1 collection by LaughingLeader
LaughingLeader's Mods - Definitive Edition
26 items
Description
Adds a skill to summon training dummies designed to test skills / attacks on.



This skill is automatically added to all players/origin characters.
Note: If the extender is installed, the skill is remove from the hotbar when it's initially added, so as to not clutter up your skills. Manually place it in the slot you want!

[gfycat.com]

Support
If you're feeling generous, an easy way to show support is by tipping me a coffee:

[ko-fi.com]

I love modding this game, and I love interacting with the community. Every bit helps to keep me doing what I'm doing. Thanks!

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9 Comments
ResumeMan 14 Mar @ 3:12pm 
@Lemonist, I was having this problem, but it was because I didn't have the LeaderLib mod installed. This page says it's required, but I didn't see that. I installed the mod and the problem went away.
Lemonist 5 Jun, 2023 @ 12:16pm 
Something about this mod breaks the game and causes the "incomplete story" message and the 4 extra party NPCs on start.
LaughingLeader  [author] 28 Jun, 2022 @ 11:14am 
@Sewerslvt That's a Steam or game issue. Steam downloads the workshop data, then the game copies the workshop data to your documents folder. Either one of those things can fail.

Look for the mod here, in the workshop downloads:

Steam\steamapps\workshop\content\435150\2032648780

Copy the pak file to the mods folder:

Documents\Larian Studios\Divinity Original Sin 2 Definitive Edition\Mods

Or use the Divinity Mod Manager, which can detect workshop updates to copy them over for you:

https://github.com/LaughingLeader-DOS2-Mods/DivinityModManager
Hvmbi 28 Jun, 2022 @ 9:15am 
I have LeaderLib DE added but this mod wont show up even if I un add and re add
qqrebu 10 Nov, 2020 @ 7:49pm 
Is it possible to enter combat with just the dummy to avoid having buffs tick down in real time? The only way I can think of doing this is by summoning the dummy when I'm already in combat with something else.
Figaround 27 Jun, 2020 @ 5:41am 
Can you make the option to increase the period until the dummy is restored to health? I do not have time to kill a high-level dummy, it is being restored, i.e. I can’t see long combos.
LaughingLeader  [author] 6 Apr, 2020 @ 1:25pm 
@Fixx101 Which mods are you referring to? Github gets recent updates sure, but that's more of a development thing / backup source rather than stuff meant for public use. When a mod is ready for the public I publish it on here and on Nexus (when I remember to put it on Nexus :lunar2019laughingpig:)
Soy Story 6 Apr, 2020 @ 3:12am 
Hey LL. I saw your github, where there's more up-to-date versions of mods of your mods..

Is there any chance of uploading these somewhere? Or if you know how i can re-package them into mods for use in the game, that'd be neat too..

Wolf Renegade 24 Mar, 2020 @ 8:43am 
Ty For this LL I always wanted to try new spells so I used unused Origin Characters but it was annoying to go back and forth and now i can use them both :3