RimWorld

RimWorld

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Overkill (A God Trait)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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743.997 KB
23 Mar, 2020 @ 11:58am
9 Jul @ 9:25am
20 Change Notes ( view )

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Overkill (A God Trait)

Description
Really OP trait, like REALLY OP. +20 to all stats with more than ridiculous defense and movement speed to boot, makes you pretty close to un-killable and if that is what you want then look no further.

Now has 3 trait tiers to choose from for people who want the base version (God) vs people who want to use psyfocus stuff and gain levels quickly (God Greater) vs people who want to limit their power (God Lesser) by moving slower and choosing to be less accurate when shooting compared to the other versions.

Simple XML mod so it should not break anything with the base game or other mods (but I didn't do much testing beyond using it in a couple of playthroughs).

By default the trait is made to be extremely rare but that doesn't seem to stop all pawns from being able to randomly get it (it just lowers the chances). To get around this (in case you didn't know) just pick the scenario you want to play, go into the scenario editor and select "Forced Trait" find the "Overkill (A God Trait)" for this mod, select "non-player character" (or "all characters" if you use something like Character Editor) and set the chance to 0%.


Like my patches/mods and feeling generous?

[ko-fi.com]
108 Comments
Cleric_McManus 11 Jul @ 4:25pm 
Thank you for the quick update!
NeoSanguine  [author] 9 Jul @ 9:35am 
Probably. :)
Annabellee 8 Jul @ 5:33pm 
is there any way to have a trait call demigod which is 20 skills and 100% buff you all stats? sort of like plot armor trait mod https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2993747715
Anny 25 Jun @ 8:37pm 
the skill does not work 1.6 my pawn skill still their actual skill 0 construction and they keep failing to build wall none stop but everything else seem to working? i just start playin with 1.6 soo Idk
Specktorpedo 23 Jun @ 7:41pm 
@NeoSanguine thank you for your reply. Seems like it was my very own fault. Got it working after reinstalling Rimworld. No clue what caused my issue but it was 100% not your fault. :)
Jasun 23 Jun @ 4:25pm 
:steamthumbsup: Thank you for doing the update!
NeoSanguine  [author] 23 Jun @ 8:11am 
Outside of that, I don't know of any mods that would conflict with this. And I tried it out the other day and I didn't notice any issues, so I'm not sure what the problem would be. Anything in the log?
NeoSanguine  [author] 23 Jun @ 8:09am 
Nope, no dependencies. You'll get more out of it if you have the DLCs but they aren't required.

I'm not really sure what you mean by "can't get it working" but if you're having trouble adding the traits I would check with something like Character Editor and see if any of the traits are visible there. You can use the in-game scenario editor, but its not great for adding traits. Or if you have Biotech, you should see a list of genes that you can add in the Xenotype Editor under "Overkill God Genes".

Character Editor
Specktorpedo 22 Jun @ 3:08pm 
@NeoSanguine does your mod have any dependencies or requirements?
I can't get it working on current unstable release.
Using RimSort and already tried loading it as last in mod order.
NeoSanguine  [author] 21 Jun @ 7:18pm 
Sure thing.