Total War: WARHAMMER II

Total War: WARHAMMER II

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Legendary Heroes for Reikland - SFO
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Tags: mod, Units
File Size
Posted
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322.794 KB
24 Mar, 2020 @ 8:32pm
26 Nov, 2021 @ 10:07pm
20 Change Notes ( view )

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Legendary Heroes for Reikland - SFO

Description
A patch to adjust 99Kingcarl's Legendary Hero(es) for Reikland for SFO. You need all of the (released) Ubersreik 5.

  • General balance of numbers / skills so they match SFO and gave them attributes based on their hero type.
  • Gave Victor SFO's spy hero skill line and some of SFO's witch hunter skills.
  • Gave Kruber SFO's champion skill line and the SFO's officier skill line.
  • Gave Sienna SFO's wizard skill line, some of SFO's wizard skill line and Aqshy's Blades has the same stats as the Banner of the Eternal Flame.
  • Gave Kerillian SFO's dignitary skill line, some of the waystalker skills and racial passive for each careers.
  • Gave Bardin SFO's engineer skill line and some of the engineer skills.

Will I make individual files for each of them?
Why would you split the group, you heretic.

(Silly Pointy-ears only here)
(Here lies Bardin, son of Gorek, due to his short legs he was left behind)

Feel free to give feedback.
161 Comments
Arkenor 7 Jul, 2020 @ 1:03am 
The Lady will be pleased! Thanks!
Maal  [author] 6 Jul, 2020 @ 4:36pm 
Updated with Grail Knight Krubey.
Maal  [author] 4 Jul, 2020 @ 9:04pm 
I'll had totaly loreful Grail Kruber sunday night probably, monday night at worst.
Maal  [author] 29 Jun, 2020 @ 1:01pm 
Good. So it was the hard dependency. Now to wish no other mod I've patched start releasing several versions of the same mod or i'll go insane lol.

Have fun killing rats for the empire!
Lobuno 29 Jun, 2020 @ 12:55pm 
Wow, you made it sir!!! Took me some time to actually double-check with both versions of the main mod. Now it works fine with both, no matter the load order.
Again, thank you very much !!!
Maal  [author] 29 Jun, 2020 @ 12:16pm 
Do check if it work on your end before thanking me. For some reason my mods often don't work or crash for subbed people (but worked fine with me) and that's the main reason I had added hard dependency... I hope it work tho!
Lobuno 29 Jun, 2020 @ 12:14pm 
Well, thank you very much for your time and efforts. Yes, as I stated when "above" the game loads normally and works fine, but replaces the changes introduced in the (no garrison replacement) version, so the "normal" garrison is effectively replaced by the heroes.

Gonna try this new version you uploaded, again, thank you very much!!!
Maal  [author] 29 Jun, 2020 @ 11:57am 
Ok, tried it on my end. It seem that the forced dependency was force-enabling the regular version of the mod on, or some such, crashing if not found. Since this very specific mod do not require the advantages granted by a hard dependency I'll remove it and hopefully it'll fix your issue as it didn't crash on my end. I really do not want to manage several version so I hope it ain't simply working on my end and mine only.
Maal  [author] 29 Jun, 2020 @ 11:18am 
That's because all of my mods now have hard dependency :/ so it require the base one. But this specific mods doesn't require a hard dependency so I'll try some stuff.

Ultimately, for mods, the actual placement of the mods doesn't matter except for overwriting specific files who share the same DB name which should rarely be done. What matter is the name of the DB chunk themselve inside the file. And since mine are all named "higher" than the base mod they should always overwrite. Did it load at all when above? Shouldn't be different.
Lobuno 29 Jun, 2020 @ 6:37am 
Thank you very much.

Sadly it's not compatible with the "Ubersreik 5 (no garrison replacement)" version of the mod ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2115990429 ) it just crashes at launch when putting this one below in load order, or overwrites the (no garrison replecement) changes when it's above.

It's possible to make this one compatible with both versions of the main mod?