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The author sort-of vanished from the modding scene and there's nothing to update, or port, to Wh3.
Unless SFO did destructive (as in incompatible with save games) changes to the empire since the release of WH3, it should still work in theroy if both submods are enabled too.
Unless SFO did a big change recently, their hero HP was fairly variable between hero type. Caster being low, hero on large mount being high and so on. 5-6k was normal for low level unmounted heroes iirc. Which hero are you comparing to what sfo hero?
Like for example, in SFO witch doctors have 4500 hp and captains 4750 hp.
way too many sfo mods neglect mentioning whether its standalong or a submod, and im going crazy because of it.
that being said, your mod works like a charm <3
In theory, if it require the base mod it should be a requirement in the box on the right. Not doing so or adding the requirement for a standalone will just confuse people.
It should be updated for The Last Kiss. Is there any problem when you used it?
There goes my weekend.
Have you tried with only these 3 mods enabled? In the default load order? The default launcher is a bit messy because you cannot really save profiles to test different load orders, KMM does a better job for testing if you hadn't tried it.
.... I beg your pardon? This mod does not modify ANYTHING from vanilla or SFO, much less a faction other than the Empire. Just look at the mod with RPFM and you'll see nothing about the blood knights.
And I did check in game for you, using only this patch+base mod+sfo, and the blood knights have their 20 units, just as they are meant to in SFO, not 30.
LOWERS THE COUNT OF BLOOD KNIGHTS OF VAMPYRES FROM 30 TO 10!!!
Correct that pls and dont play around in the roster of other factions cause it causes incompatibilities.
ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1527477447
I have no idea how difficulty could even disable hero recruitment, or how SFO could if it's the guilty party. This mod been out for a year, SOMEONE had to have noticed that issue earlier than now if it was a simple error of this mod, I suspect a load order/conflict with another mod.
I started a game in very hard and could recruit them. So the problem is not this patch or SFO. I cannot help you more than that. It is most likely a conflict or load order issue on your end, but no idea how difficulty could break anything to begin with.
That usually happens because you enabled the mod mid-game, but I doubt that's that since you said it worked on easy... Does it also happen without SFO and the patch?
It's ss from legendary difficulty
Yes, movie mods usually are for special particle effects which cannot be part of a normal pack mod to work, so the modders make a separate movie mod for their effects. But rarely some people make their normal mods into movie, which can cause plenty of issues since you cannot turn them off, but particle effects only movie mod do not actually do anything by themselve so those are safe.
Keadrin mod manager will tell you if your mods are movies or not, good to track that issue, and it is usually a better mod manager than the base launcher if you have a lot of mods, less clunky. Could be an option in the future.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1399787504
I flushed all my mods and only installed the ones I wanted to play for Reikland. Apparently there are "movie mods" that don't deactivate, even when not selected in the mod manager window and this causes script fails. So your mod works fine now. Not sure what mod it was but it was causing all kinds of script fails.
It shouldn't, or at least I haven't heard of an issue with that popular of a mod such as mixu's.
Several people seems to be reporting that in the base-mod comments too. Has to be some conflicts somewhere unrelated to SFO. Nothing I can personally do here beside suggesting trying various load order/disabling some mods until you find what break yours. You could send your modlist to 99Kingcarl, perhaps he'll have an idea.
Did you enable the mod before a new game or on an old save?
It was a conflict between one of the mods when I used SFO.