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Banjo's Reusable/De-Weaponized Pens & Pencils
   
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177.559 KB
25 Mar, 2020 @ 1:50am
5 Feb, 2021 @ 12:28am
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Banjo's Reusable/De-Weaponized Pens & Pencils

Description
This mod makes all pens and pencils "drainable" (multi-use) items for the purpose of crafting, but no longer allows them to be used as weapons.

It also makes Crayons "drainable" (multi-use) too, as well as allowing all writing implements (not just pencils and black pens) to be used to write notes/journals.

If you still feel the urge to stab a zombie in the eye, pencils can be sharpened and "re-weaponized" via crafting.

Thanks to Kinyoshi and Oh God Spiders No for your help with this mod!

Tested and working with build 41.50.

Note: this mod was created for earlier builds, where pens/pencils were a lot more powerful than they seem to be under b41. I have posted it for those who want it anyway, as I'd still rather have re-usable writing implements than weaponized ones if I have to choose one or the other.

By Banjo
https://banjosmods.wordpress.com/

Workshop ID: 2034653492
Mod ID: BanjoRDPAP
Popular Discussions View All (2)
1
5 Dec, 2020 @ 8:07am
"Write" Item Tags
Oh God Spiders No
1
28 Apr, 2020 @ 10:56pm
41.35 update
Oh God Spiders No
23 Comments
Banjo Oz  [author] 16 Dec, 2021 @ 8:41pm 
@Fookin Diablo: I will take a look at making a mod for that for you. Might not be right away, but happy to do it if I can.
Fookin Diablo 23 Oct, 2021 @ 11:31am 
Can you de-weaponize silverware? Forks, spoons, knives?
Banjo Oz  [author] 5 Feb, 2021 @ 12:30am 
Sorry for the delay. Now updated for use with build 41.50 and (thanks to Oh God Spiders No letting me know about the new engine changes) now shouldn't have any problems with other mods as patching vanilla UI files are no longer needed.
Banjo Oz  [author] 5 Dec, 2020 @ 8:06am 
@Oh God Spiders No:I am and am definitely interested in an update that doesn't force me to patch the vanilla files every time! Thanks!
Oh God Spiders No 3 Dec, 2020 @ 2:43pm 
Are you still maintaining this? The devs recently added a change that makes it way easier for you to make it so you can write with crayons. It won't require you to patch any of the vanilla lua files so you won't have to update it every time there's a new version.

I'll post the code in a discussion page
Oh God Spiders No 29 Apr, 2020 @ 3:04pm 
I think the game loads all lua files from all mods, and then executes them in alphabetical order. If two mods have lua files with the same name, one of them will get overwritten, although I'm not entirely sure which one gets preference. I think it's the one that's lower on the load order.

Load order depends entirely on the player; they're loaded in the order in which they press the "Enable" button in the Mods menu. The one exception to this is if one mod requires another by adding a require=mod_name, the reqiured mod will load first, and the one that specified the requirement will load second. This is why the game refuses to load if two mods require each other; it doesn't know which one to listen to.

Point being that it's conceivable that the player might load our mods in either order, so it's good that both of them are set up to deal with the other :)
Banjo Oz  [author] 29 Apr, 2020 @ 4:58am 
Thanks heaps, Oh God Spiders No! I've updated my mod for 41.35 here anyway, too (let me know if it doesn't work).
Oh God Spiders No 28 Apr, 2020 @ 11:06pm 
Oh I also added a check to LetMeThink that will change editables if it detects your mod. That way ours should work together regardless of which one the game ends up loading.
Oh God Spiders No 28 Apr, 2020 @ 11:00pm 
41.35 came out yesterday, and I needed to patch ISInventoryPaneContextMenu.lua for LetMeThink. There's only one line difference after that to make it ready for BanjoRDPAP so I figured I'd save you the work. I put it in the discussion section. :ducky:
Banjo Oz  [author] 25 Apr, 2020 @ 11:52pm 
(I've also submitted a bug report to the devs on their site about not being able to use red pens, blue pens and crayons to write with... IMO, it's a bug that you can't use those, only pencils and black pens, and if they fix that, I don't need to mod ISInventoryPaneContextMenu.lua at all).