Tabletop Simulator

Tabletop Simulator

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Too Many Bones Splice and Dice Complete
   
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1.940 MB
25 Mar, 2020 @ 7:34am
29 Mar, 2020 @ 4:59am
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Too Many Bones Splice and Dice Complete

Description
A no-scripts version of Too Many Bones with all of the current content (as of March 2020).

Includes:
Base Game Content
Undertow
40 Days in Daelor
Age of Tyrrany
Splice and Dice
Gasket, Tink, Duster, Stanza, Nugget, Ghille, Dart, and Lab Rats

Built on the great work of 小稻纸 who uploaded all of the expansion content, and Smitty's mod which had all of the original content + 3 extra characters and Polypusher whom put it all together.

To start, choose a character space for each player, and change their board, chip, reference sheets and dice bag states to the character you want to play
Then decide if you're playing with just the base game, or add content from the newer ones. All of the cards are stacked near each other so you can make the stacks you need. Then set up as you would at the table.

Note, deploying dice for each character can be a pain. Right click the bag to set the state to the correct character, make sure the bag is not Locked (if it highlights when you mouse over it, it's not locked. If it's locked, mouse over it and press L) Click and hold on the bag to pick it up. Hold ALT and right click to drop a die out of the bag. If you continue doing this and you're careful you can deploy all 16 skill dice, the 4 stat dice, and the Ini die for the character in order.

You'll also want to make sure your character's board and reference sheets are locked, because if they ever move you'll never get them back in their starting position. Better to just undo the action if that happens!

Rulebooks are included in the new PDF viewer

Update5: With Permission from CTG, Everything Too Many Bones, including Splice and Dice.
Update4: Made the ini dice a little smaller so they fit nicely in all 3 Ini Meters
Update3: Fixed the Undertow cards, who's backs were all off by 1. Yikes that was 'fun' to sort out
Update2: Made the battle boards slightly bigger and adjusted the snap positions so its chip stacks shouldn't collide with each other anymore.
Update1: Fixed the order of the 2 campaign decks so that 001 is on top and the rest are shuffled. Use 001 to start a campaign, then reshuffle the rest if you like.
7 Comments
an eggsalad sandwich 18 Mar, 2021 @ 3:02pm 
Any chance this mod gets a little touch-up? The dice dont seem to want to rest in the boards without turning off the snaps. Is there another good alternative to this one?
Knaughx 11 May, 2020 @ 6:30pm 
Hi, wanted you know that your mod has been added to my collection: Board Game Geek - BGG - May 2020 - Best Mod for each of the Top 500 Rated Games. Collection here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2086043930

The collection used this priority system:

1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.

Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.

Thanks for your hard work!
Rocco 4 Apr, 2020 @ 10:10am 
Incredibly!!! But? where Age of Tyranny's matt?
Powercall 28 Mar, 2020 @ 3:23pm 
Agree with some of the new mats - if you could update those so the dice snaps in this could be playable enough to learn.
Zerokills479 27 Mar, 2020 @ 1:07pm 
It appears all of the new mats are not built correctly. Dart/Gerbil/Flan/Helix/Slank dice mats do not allow dice to snap into ability slots. Neither do the new Baddie mats/Rat mats. There's a visible difference between the working mats and all new mats.
Sandling 26 Mar, 2020 @ 7:30am 
Ah found it, it's in the dice bag! ;) (Same for the Lab Rats cards)
Sandling 26 Mar, 2020 @ 6:44am 
Thank you for this update!

I am incredibly confused on how Dart works - I can see a player mat for her as 'Dangerous Dart', and two references to the board about her different mode, but there is also a reference to the Dangerous Dart ref sheet?
It feels like those are missing, as I have absolutely no idea what her different mode is supposed to actually do ;)