RimWorld

RimWorld

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[XND] Use That Sniper's Scope! (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
398.521 KB
26 Mar, 2020 @ 12:43pm
13 Jun @ 12:25pm
6 Change Notes ( view )

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[XND] Use That Sniper's Scope! (Continued)

In 2 collections by Mlie
Mlie's resurrected mods
947 items
My Current ModList
263 items
Description

Update of XeoNovaDans mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1541521411



[discord.gg]
[github.com]



Compatibility
Not recommended to use this with Combat Extended. Can safely be added to and removed from ongoing savegames.

Though there won't be any issues using this with sniper rifles from mods, the aforementioned sniper rifles will need to be patched in order to give accuracy bonuses.

If you find any bugs, please link me to a full output log and give some basic information on how you triggered the bug; this is vital information for me to be able to fix said bugs.

Overview
Ever thought that it was silly that whoever uses a sniper rifle never actually took advantage of its scope and ended up having the same sort of accuracy as if they used a weapon with iron sights, despite scopes having this fabled ability to zoom in on targets to enhance accuracy?

Now colonists and raders alike can use their sniper's scope to hit their shots more often at longer distances! In gameplay terms, a sniper rifle now gives the equipping character a shooting accuracy bonus equivalent to having the Careful shooter trait.

Happy hunting!

Credits
Marnador - for their RimWorld-style font

License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so through Ludeon Forums (preferably) or the Steam Comments Section, and give credit where credit's due.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: accuracy, distance
11 Comments
Mlie  [author] 23 Oct, 2022 @ 2:34pm 
@Nyandemo This is just a simple xml-patch so such options are not really possible
Nyandemo 23 Oct, 2022 @ 2:09pm 
A fire rate maximum would deal with the mini gun, but not the rocket launcher. Though that might not be a bad thing
Mlie  [author] 23 Oct, 2022 @ 1:16pm 
@Nyandemo Not sure, rocket launchers and miniguns have similar range
Nyandemo 23 Oct, 2022 @ 1:07pm 
I think any weapon with a range equal or greater than the vanilla sniper rifle could safely be called a "sniper weapon" and would logically be scoped or have some inherent accuracy improvement
Mlie  [author] 9 Aug, 2021 @ 5:50am 
@fampub No plans of my own no. But I can add if requested, I just need the weapon-info, what mod its in and what increased value it shoud get
Whiterun Guard 9 Aug, 2021 @ 5:40am 
do you plan on adding more compatible weapons?
Mlie  [author] 24 Mar, 2021 @ 10:55pm 
@phurgawtin Only changes the vanilla sniper rifle
phurgawtin 24 Mar, 2021 @ 6:37pm 
Does this mod only change specifically the sniper rifle, or if it looks for any weapon with "sniper" in the name? Asking because other mods add weapons, and I don't want to use this one if it only helps for vanilla sniper.
Mlie  [author] 25 Jun, 2020 @ 1:54pm 
@TheK0tYaRa It should
TheK0tYaRa 25 Jun, 2020 @ 1:18pm 
But does it work with the said trait on the pawn already?