Stellaris

Stellaris

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Realistic Looking Buildings 2.6
   
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1.073 MB
26 Mar, 2020 @ 3:26pm
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Realistic Looking Buildings 2.6

Description
Updated for Stellaris:
2.6
3/26/2020

This mod changes the look of:

Alloy Forges
Robot Factories
Clinics & Hospitals
Luxury Residences
Gas, Mote, and Crystal Refineries
Shrines and Unity Sites
Among others

*For some reason on my end, Mote and Crystal colors show up as Blue and Purple, even though the .dds files are the correct colors of orange. Ideas of what could be wrong? Post Below.
6 Comments
Ministry 13 Nov, 2020 @ 10:45am 
Update pls!
RudytheDominator  [author] 8 May, 2020 @ 3:41pm 
I'll get on that this weekend
Contra-254 29 Apr, 2020 @ 4:20am 
I fixed the Colors by saving both images in the Format "BC3 (Linear,DXT5)"
I used paint.net to do this.
Both of the originals were in that format, so I just tried it, and it works.
RudytheDominator  [author] 30 Mar, 2020 @ 5:11pm 
Maybe if I have time, but if anyone else wants to edit the GFX files and post it on the workshop... they have my permission to use my art as long as it's free for everyone.
OnlyKarlos 29 Mar, 2020 @ 11:52am 
Could you make a version with tier numbers like in Tier Numbers: Buildings ?
Abisha 28 Mar, 2020 @ 10:13pm 
if i recall it can have to do with the alpha channel
(keep in mind it's been 20 years ago i added Ds files)