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I noticed that the adrenaline injection mechanic for downed pawns doesn't seem to work at all. Even without the Non Uno Pinata mod (which prevents inventory drops), downed pawns can't use adrenaline syringes or anything else from their inventory or adjacent tiles.
Is this how it's supposed to work or is it a bug?
If adrenaline made colonists fire faster but with less accuracy and penalized long-range fighting, a pawn that's cool-headed would make for an excellent backliner but adrenaline could still be beneficial if you have a colonist who is melee based or just isn't a great fighter so accuracy-by-volume could save their lives.