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rp_enforcer_cruiser
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Content Type: Addon
Addon Type: Map
File Size
Posted
422.664 MB
28 Mar, 2020 @ 5:36am
1 Change Note ( view )

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rp_enforcer_cruiser

Description
The Enforcer-class cruiser is based off development of the Marathon class, used as a special-type cruiser.

This maps features 3 sectors. Ship, Ground, and Environmental simulation rooms and Engine room.

===
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NovaCore's target are RP servers that are more resource heavy.

Offered specs:
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  • Free slots
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Prices
  • Starting Package: $25 (1 Thread, 60GB NVMe, 4GB RAM) [35 Player slot recommended]
  • Community Package: $40 (1 core - 2 Thread, 80GB NVMe, 8GB RAM) [65 player slot recommended]
  • Maximum Package: $60 (Unlimited CPU, Unlimited NVMe, Unlimited RAM) [128 player slot able]

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  • My 15% off for 3 months on ANY gmod pack affiliation code:
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Link to NovaCore Hosting Discord[discord.gg]
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===




"mark the buttons so we know what were pressing" - they are marked, and show in single player only.
The map comes with:
  • requires ODST drop pods :)
  • LARGE ship with detail and quality put into its construction
  • Better RP between players/staff as the map has ALOT of functionality built into it
  • Can run with up to 128 players
  • Fully optimized in: Prop render distance, prop block layers, chunk load layers, and section rendering.
  • Fully noded
  • Ship is fully nav-meshed
  • Node Graph added to the map for faster load-in
  • PLENTY of bunks/quarters space. (10 standard bunks, 6 double bunks)
  • PLENTY of room on ship for RP tasks and things to do; with the use of x3 multi-purpose rooms, 3 sim-rooms, 4 env-sim rooms each with its own biome, indicators, and light controls.
  • An engine room that is able to melt-down and flood the 1st and 2nd floor with radiation, fixable by normal players (if they have grav-guns)
  • env-sims and ER are quarantined away to their own section of map to not damage performance of anything thats happening on ship or on ground.
  • Working ODST drop pods in their onw drop pod bay
  • a dedicated way to contain new players - comes with a "need trainer, please" button.
  • its own condition/defcon system
  • a good sized briefing room
  • easy to navigate halls and corridors
  • a dedicated brig, containing 6 cells, 2 solitary, 2 vip, prison cells have an 'in use' light indicator
  • dedicated admin sit location
  • dedicated GameMaster/EventMaster room with controls to most of the ship's functions.
  • Many many RP locations from bathrooms, washrooms, server rooms, ATC, Admiral's office, Brig lobby, medbay, quarantine, and so forth.
  • Gave Navy the ability to exist in servers now, as they now have 2 large mass-bunks, 4 offices, their own bathroom and washroom, and the admirals private room.
  • Gave security ALOT to do, with silent alarms being throughout the ship, their own meeting location, their own interigation room, and so forth.
  • And alot more!



Map is based off my other map, rp_venator_vfinal, so if you wish to know anything about the SHIP of this map, jump over to vFinal and watch some walkthrough clips, or what not.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1523843185

The reason the map uses the guts of the venator was because, looking around, alot of people wanted more then just a new ship. 2 communities that existed at the time of starting this map's development wished for something bigger, lots of space, still an enclosed ship feeling, and has lots for players to do.
The suggestion to take the insides of my venator_vFinal map and put a Halo Pillar of autumn/Marathon around it was given. Most people didnt like the idea because itd then just be a Halo ship with Starwars ship insides.

What broke this thought was convincing both communities that the insides of the venator was just a placeholder as there was no actual inside we know of other than a cut-away. So its not lore, legends, or what ever to starwars. it was just to give the ship a ship like inside.
After this, the project went forward. editing and tweaking the insides of the ship to fit the HaloRP naritive took a month of thought, player feedback, and then construction and testing.



-General Credits:
Project Head: [TSF] Mason
Oversight: Enforcer

-Developers:
[TSF] Mason

-Content Contributors Collaboration
=please support the content of these developers!=
Philipk
Gravity
thelaughingcheese
Apwn
-Empires developers-

-Testers/Trouble Shooting:
Major_Nate
SpyShadow

-Ideas
TSF Community
EHRP Community
FGR Community
(if i missed anyone, please contact me, [TSF] Mason)



[TSF] Mason will come around to help set up the map and help label buttons at some point. Or contact through discord.



CC: BY-NC-SA 4.0
CC-FacePunch Studios
CC-GameBanana
CC-Steam Workshop EULA
Your work, based off this item, must agree to the Creative Commons's BY-NC-SA directive as follows:
-With credit to be made to the initial creator ([TSF] Mason) under the BY directive,
-To not be used for Commercial\profit in any way under NC directive,
-And If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original under the SA directive, (this includes versions based off the map you make, that others want to edit) Meaning all content will be made open to edit and use.

Thank you for understanding.

==
contact me through discord if you have any question or just hangout.
https://discord.gg/q6ze3X5

Or a one time thank you to help out the dev team!
One time donation[www.buymeacoffee.com]

Or become a patreon and help us out ALOT more with higher level donations, get early highlights of projects in development, and even integrate into our tester-team for future map projects.
Become a Patreon[www.patreon.com]
Popular Discussions View All (1)
0
28 Jan @ 10:09am
why is this map so ♥♥♥♥♥♥♥ peak
Don "Fortnite" Gamer
88 Comments
[TSF] Mason 1290  [author] 3 Jan, 2024 @ 3:21pm 
Im planning on releasing a final version of the cruiser series with rp_vernal_cruiser. But currently im head first into working on rp_widows_nest. a Halo version of rp_batuu_v2

https://trello.com/b/1O7n3yBL/map-projects

Im going to release all cruisers to public after i finish these up
Gio 3 Jan, 2024 @ 1:45am 
Hello Mason I'm curious if I can have the file and edit the map for my servers use?
[TSF] Mason 1290  [author] 16 Oct, 2023 @ 3:23pm 
go to control room, smallest pannel next to spectating TPs, hit, i think the left. when red light comes on. thatll indicate that they open/unlock
Andromeda 16 Oct, 2023 @ 3:13pm 
how to open sim doors to get to next sim?
[TSF] Mason 1290  [author] 4 Sep, 2023 @ 6:22pm 
awesome
Cosmos 4 Sep, 2023 @ 7:04am 
im useing an animated unsc entity pack to add life to the ship for single players
Lupoliko 20 Dec, 2022 @ 4:46am 
ok
[TSF] Mason 1290  [author] 20 Dec, 2022 @ 1:30am 
theres ODST drop pods. can use those as escape pods. but Bumblebee Class-3 EHLC are not really set up as usable dynamic entities. id have no idea where to put them or how they would actually work. there might be some entity flying vehicle pack with it inside, you just spawn them in the SHBs and launch them that way.
Lupoliko 19 Dec, 2022 @ 8:44am 
can you add escape pod or a map?
[TSF] Mason 1290  [author] 19 Dec, 2022 @ 1:18am 
between first and second floor