Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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1.7.1 Compatible Level 5-10 City provides food 5-10级主城生产粮食! 兼容1.7.1
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Tags: mod, campaign
File Size
Posted
Updated
77.601 KB
28 Mar, 2020 @ 9:35am
22 Aug, 2022 @ 8:00pm
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1.7.1 Compatible Level 5-10 City provides food 5-10级主城生产粮食! 兼容1.7.1

Description
This mod makes the level 5-10 cities produce food instead of consuming food.
For example, the level 10 city now produces 46 food instead of consuming 46.

More people = more labor = more food produced

Effective to both player and AI as well as the Bandits factions.

这个mod将10级主城的粮食消耗变为生产。

秉承人多力量大的道理,人口越多粮食生产就应该越多。

对玩家和AI包括匪盗派系有效。

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Update on September 7th 2020:
Added support to Bandit and Nanman factions

2020年9月7日更新:
添加了对匪盗派系和南蛮派系的支持

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Compatible with 1.5.0, 1.6.1
兼容1.5和1.6.1版本

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2022 April 22 Update:
Mod is now compatible with 1.7.1

2022年4月22日更新:
模组已经升级到和1.7.1兼容

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2022 August 22 Update:
Mod is now effective starting from level 5 cities. This allows AI players to upgrade their cities and other buildings, as well as create higher tier armies.

2022年8月22日更新:
模组现在从5级城池开始生效,这样AI才会升级更多城池,并且生产高级兵种
32 Comments
Officer Kono Kalakaua 23 Jul, 2024 @ 2:03am 
Hi, is it compatible with 1.7.2? Thank you in advance XD
Owen  [author] 22 Mar, 2023 @ 5:28pm 
@Pitohuy, it's actually a pretty legitimate reason, especially during ancient China where most population are peasants, but you don't have to take it too seriously though, I just need a reason for this mod LOL:steamhappy:
Pitohuy 19 Mar, 2023 @ 9:05pm 
I don't agree with the reasoning behind this mod. First, not everyone is a farmer, so more labor doesn't equal more food produced. Second, more people means more mouths to feed which lead to more food consumed. It's better to have farm buildings upgrade mod which will be available for city level >5, because bigger farm need more labor and lead to more food produce.
Owen  [author] 1 Jan, 2023 @ 8:21pm 
@ThomasFld,Sorry I don't have access to the original mod files of the "share unique building" mod, thus there's no way for me to make it compatible.
ThomasFld 30 Dec, 2022 @ 5:30am 
The mod seems to be in conflict with the "share unique building" mod. I try to move the load order but the food production disapear. Is there a way to make working the two mod together ?
Owen  [author] 11 Sep, 2022 @ 9:01pm 
The Trom and Tup mod overhauls the campaign, I just checked its mod details, and it indeed modifies buildings, so yeah this is conflict with the Trom and Tup mod.

This from their modding page:
Campaign Overhaul
○ Buildings overhaul. Useless buildings now have a function (grain silos), almost every building tree now has adjacency bonuses to consider when planning your commandaries.
okkebeltman 11 Sep, 2022 @ 7:49am 
not working for me, even at the top of the loading order. Any known issues with Trom and Tup?
Owen  [author] 22 Aug, 2022 @ 8:08pm 
Update: Mod is now effective starting from level 5 cities. This allows AI players to upgrade their cities and other buildings, as well as create higher tier armies.
更新:模组现在从5级城池开始生效,这样AI才会升级更多城池,并且生产高级兵种
Gorumax 15 Jan, 2022 @ 9:41pm 
Update :) the mod is working AND is savegame compatible .
zalewinger 15 Jan, 2022 @ 7:48pm 
刘璋和张鲁集体失业