RimWorld
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Expanded Incidents (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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2020 年 3 月 28 日 下午 2:52
6 月 22 日 上午 8:39
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Expanded Incidents (Continued)

在 Mlie 的 1 個收藏中
Mlie's resurrected mods
927 個項目
描述

Update of Linqs mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1552461911

- Added settings for the triggerchance of the incidents



[discord.gg]
[github.com]



This mod increases the variety of incidents your colony faces. The new incidents are designed to be balanced, generally long-term events that you can mitigate or eliminate with proper planning or response, so long as they have any significant impact on your colony.

Expanded Incidents does not require a new save game. It's compatible with everything. It will use Psychology's systems if you have both installed.

New Incidents
- Quarrel: Two pawns friendly towards each other have their relationship damaged by an argument until they make up.
- Homesick: One of your pawns is feeling homesick. They may spread it to other pawns through conversation, until they've made your whole colony unhappy!
- Cliques: Two pawns who dislike each other separate the colony into cliques of their friends. Members of each clique may come to blows.
- Sabotage: Keep a close eye on your colonists if you notice things malfunctioning in your base. Someone has to be to blame. But who?
- Thief: Colonists and pets may spot thieves attempting to sneak into your base and steal valuables, who won't leave without a fight!



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: challenges, conflict
51 則留言
Mlie  [作者] 6 月 20 日 下午 10:57 
@2941026574 Updating all my mods
2941026574 6 月 20 日 下午 3:20 
1.6大佬
Mlie  [作者] 6 月 4 日 下午 11:41 
ミ>.<ミ?♪~ 5 月 25 日 上午 2:30 
ミ>.<ミ?♪~ 3 月 31 日 下午 7:11 
OK,I already post it.
Mlie  [作者] 3 月 31 日 下午 12:38 
@ミ>.<ミ?♪~ Your link does not work, perhaps you could do a PR or post it as an issue on the github repo instead.
Sumatris 3 月 5 日 上午 1:31 
Was excited to find a mod with more events, only to realize that all of them are negative. Bummer :-(.
Kaschey 1 月 5 日 上午 12:26 
Found a hilarious bug with the thieves: a dying enemy megascarab on the other side of the map somehow exposed a thief and notified us XD
Mlie  [作者] 2024 年 12 月 30 日 下午 2:35 
@Kaschey Should work better now, name plates should not be seen. Thanks for reporting!
Kaschey 2024 年 12 月 29 日 上午 4:39 
Is it intended that thieves' names are visible when they're trying to sneak to you? I mean, it's prtty funny and rewards being observant - just curious if it's intentional.