Tabletop Simulator

Tabletop Simulator

47 ratings
Undaunted: Normandy (Scripted Setup)
   
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Game Category: Board Games, Strategy Games
Number of Players: 2
Assets: Scripting
File Size
Posted
Updated
297.794 KB
30 Mar, 2020 @ 9:49am
7 Apr, 2020 @ 12:33pm
2 Change Notes ( view )

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Undaunted: Normandy (Scripted Setup)

Description
Designed by Trevor Benjamin and David Thompson (I). Published by Osprey Games in 2019.
For 2 players in about 45-60 Minutes.

This is the first version of Undaunted: Normandy with scripted setup. I am not very skilled at coding, expect bugs.

If you notice any mistakes in the scenario setups, please comment and I will try and fix it ASAP.

How does it work?
- Press one of the buttons in the top right corner of the table to choose a scenario.
- The board is cleared.
- The tiles are setup with tokens and combat counters.
- Cards are dealt to the draw deck and the supply zone.


Credits:
Dimikosta and Plat for cards and assets https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1912808930
Olsen for reorganisation and table https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1973757205
clay duck for the version of the game on Workshop, this scripted setup is based on https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1975241381
20 Comments
some guy 20 Jul @ 3:20am 
hey mate, all the card images are missing in your mod
Wolfie 17 Jan, 2023 @ 10:22am 
will there be a stalingrad mod anytime soon?
Tens1de 23 Jun, 2021 @ 12:13am 
Thank you for your job:steamthumbsup:
campilo 19 May, 2020 @ 12:54pm 
will you make a version of undaunted: north africa too?
Soepz0r 14 May, 2020 @ 10:11am 
The decks for scenario 2 and 3 are not correct. The setup for the terrain is also not correct in scenario 3. I haven't look at the other scenario's after that.
ODA-011 13 Apr, 2020 @ 4:14pm 
We are working our way through all the scenarios. This version has been great!
indyrcpilot 12 Apr, 2020 @ 4:34pm 
Thank you for scripting this! This game is GREAT!!! :)

Found a couple of minor errors in the setup of Scenario #2.

1) Axis counters - Scouts B should be Scouts A

In the following snippet, axisScoutsCounterGUID[2] should be axisScoutsCounterGUID[1]...

scenario02AxisCounter = {
position = {
{6.6,y,10.21},{9.06,y,10.21},{10.52,y,12.21}},
guid = {
axisRiflemenCounterGUID[1],axisScoutsCounterGUID[2],axisGunnersCounterGUID[1]},

2) Axis Supply - Don't need Machine Gunners B

In the following snippet, need to remove axisGunnerBGUID,

scenario02AxisSupply = {
axisRiflemanAGUID,axisScoutAGUID,axisGunnerAGUID,axisGunnerBGUID,axisFoWGUID

Tried the changes above and they seemed to work.

Thanks!
Chuck
[DI] eXoTon  [author] 7 Apr, 2020 @ 12:35pm 
@Mister Maf and @renierjordi Thanks, I've added the missing german squad leaders to scenario 10 and the missing german scouts in scenario 2.

@TheSeeBeast Try reloading the mod, the cards are referenced by their GUID and the error you are experiencing happens when the script tries to retrieve a GUID which doesn't exist in the bag. There are many reasons why a card's GUID might change, and I haven't found a better way to reference a single card yet.

@tankertim You have to be the Green or Blue player, if you opened the mod in singleplayer you won't be able to see the cards in either hand zone.
Diallito 7 Apr, 2020 @ 4:07am 
Amazing work!
When playing scenario 2 there is an issue with the German Setup
tankertim 6 Apr, 2020 @ 4:04pm 
great game btw...good work