Space Engineers

Space Engineers

Not enough ratings
ISL - Callisto-AN 967b Automated Cargo Drone
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
Updated
1.763 MB
31 Mar, 2020 @ 9:03pm
23 Jun, 2020 @ 12:28pm
6 Change Notes ( view )

Subscribe to download
ISL - Callisto-AN 967b Automated Cargo Drone

In 3 collections by Spite
ISL - Small Grid Printable Ships (with Printer)
185 items
ISL Shipyard
218 items
ISL - Callisto Cargo Drones
18 items
Description
Purpose
A small-grid, unmanned cargo shuttle designed for use with the SAMv2 script for carrying Ingots and with enough thrust to fly with completely full cargo.

This is part of three collections:
1. Callisto Cargo Drone series - variants in all three thrust types for Ore, Ingots or Components and can either be armed (two front gatling turrets) or unarmed, for a total of eighteen drones to fit your specific needs.
2. ISL Small Grid Printable Ships - This ships and its variants are all printable with my Small Ship Factory
3. ISL shipyard - where you can find all of the ISL ships so far (large grid and small).

Features
SAMv2 Script for autopilot
Battery powered
Enough thrusters to fly with all cargo filled with designated cargo, as indicated in the ship name (Ore-O, Ingots-N, Components-C).

Tools, Scripts & Weapons:
SAMv2

Power:
4 Batteries

Movement & Control:
1 Gyroscope
6 Large Atmospheric Thrusters
18 Small Atmospheric Thrusters

Cargo Space
1 Medium Cargo Container
1 Connector underside

Miscellaneous:
Repair Projector

The Programmable block is turned off in this blueprint, to get it going again, just turn it back on. Each ship also has text panels on the sides to display a registration number.

Has an empty mass of 40390 kg

All ships in this set have a rear mounted Merge block and can be printed using a welder wall with one (large grid) piston, like the [/url] Small Ship Factory MK 3[/url]

Toolbars
Toolbar 1
1. Thrusters All On
2. Thrusters All Off
3. Thrusters Braking On
4. Thrusters Braking Off
5. Lights On/Off
6. Connector Switch Lock

Toolbar 2
1. Battery Discharge
2. Battery Recharge
3.
4. Camera Front
5. Camera Underside
6.
7.
8.
9. Antenna Broadcast On/off

Toolbar 4
1. PB [SAM] "prev"
2. PB [SAM] "next"
3. PB [SAM] "select"
4. PB [SAM] "screen"
5.
6. PB [SAM] "add"
7. PB [SAM] "remove"
8. PB [SAM] "start"
9. PB [SAM] "stop"

Toolbar 6
1.
2.
3.
4.
5. Repair Projector On/Off
8 Comments
tntingram88 15 Dec, 2024 @ 7:58pm 
Ok ty
Spite  [author] 11 Dec, 2024 @ 1:04pm 
Hi tntingram88,

The toolbars are setup on the remote control, so you should be able to use them as long as the antenna is tuned on (there should be a button for that on the underside).
tntingram88 11 Dec, 2024 @ 12:23pm 
This might b a stupid question...but how do I access the preset toolbar?
Spite  [author] 30 Jun, 2020 @ 1:51am 
How did you do your testing?

For mine, I filled one medium cargo container with each type of item (so 3375L each) and compared the mass.

I just checked again now and it looks like platinum is heavier: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2148028922
Rayanth 30 Jun, 2020 @ 1:26am 
Well, I for one appreciate the numbers :) helps me decide which one to use base don what i need. My testing a couple months ago determined platinum, gold, and uranium all have the same density, though - a density of 20 (1 kg per 0.05 L)
Spite  [author] 28 Jun, 2020 @ 11:37pm 
The Callisto series was the first set of ships I used the naming scheme on, so it may be a little inconsistent. Since then, what I now do is only count cargo containers and connectors (and the cockpit if it is piped up and the ship is designed to carry ore, like most of the miners), and ignore weapons in the calculation, unless it is a military ship and the only real cargo space to consider is that of the weapons.

For the newer ships I have also been rounding down the numbers, instead of leaving them or rounding up, since the number is supposed to be more of an indication of how it compares to other ships in the fleet (as I don't think its a thing that will catch on with most SE players) and also to make the ship names a little more interesting without just throwing random numbers in the name.
Spite  [author] 28 Jun, 2020 @ 11:37pm 
1) That might need updating, since I have added a repair projector and a downward thruster since release

2) Platinum ingots have a higher density than gold, so a full medium cargo container gives me 71,808.51 kgs, and a full connectors is 24,510.64kg. At least according to some tests I did in 2018, so maybe things have changed.

Still, that only gives enough for a total of 963, but I think I know what happened, I may have included the cargo space of the gatling turrets from the armed version in the calculation and rounded up.
Rayanth 28 Jun, 2020 @ 8:04pm 
Two things:
1) I get an empty mass of 41,162 when I copy/paste this into a Creative.(your description suggests 40,390)

2) Your normal naming scheme for small-grid ships has the number being multiplied by 100, for the cargo capacity. 967 * 100 = 96,700 kg... with only 4527 L of cargo space, that'd need a density of 21.36. There is no vanilla item that can be stuffed into cargo with a density above 20 (which is gold/plat/uranium ingots) Stuffing cargo & connector with gold ingots gave me a cargo mass of 87,057 kg (total grid mass 128,219) - though I will confirm it was able to fly on Alien at sea level with this load, I think the number in the name is misleading on this one.

Not a bad little ship, though! Just wish for bigger dedicated cargo drones, so i can automate ice-hauling from my ice mine to my main base :)