RimWorld

RimWorld

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Spotted (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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616.989 KB
1 Apr, 2020 @ 12:29pm
25 Jun @ 11:26am
10 Change Notes ( view )

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Spotted (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of TGPArchers mod
https://github.com/TGPArcher/Spotted

- Lowered the Alert-level on events that has no raid-points if they are identified
- Ally help and Royal Aid should no longer be delayed
- Any quest-related incident will be ignored



[dsc.gg]
[github.com]



Have you ever wondered how do raiders/caravans/animals manage to reach your colony unnoticed?
Well this mod fixes that by adding a chance for your colonists to spot them valuable time before they reach your colony.
But sometimes they are more sneaky, to counter this new buildings have been added to the game which increase the chance to spot any movement outside your colonies.
Make sure your colonist know everything which moves around, don't get caught unprepared.

More details:
* Buildings are unlocked by researching the Spotted Research Tree
* With every research every movement spotted has more details.
* Every colonist increases discovery chance with 0.5%
* Spotting capabilities of buildings can be seen on their stats
* Discovery power and range is cumulative so building more structures will increase your chance.
* Discovery chance is adjusted with difficulty, higher difficulties requiring more spotting buildings or colonists

Requirements:
This mod requires HugsLib in orderd to run.
Install HugsLib and place it higher on the listitem

License:
Do what you want, but give the author credit.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: surveillance, security
Popular Discussions View All (1)
0
5 Aug, 2020 @ 2:40pm
[BUG] Raid not triggering
ProfessorMinius
60 Comments
Tinda 4 Jul @ 6:41pm 
@Garek56
Oh shit I had the same thing happen now in 1.6 unstable version.
Animal migrations to me, but also "unusual movement"
Did you ever figure out what it was?
Mlie  [author] 8 Oct, 2023 @ 12:38am 
@Silvermink Dont know about dubs, havent really played with this mod.
Silvermink 7 Oct, 2023 @ 11:51pm 
Does this conflict with the ATOM upgrade or Rimatomics?

This delays caravans and raids from Vanilla Achievements. This may be intentional or indistinguishable.
Garek56 3 Mar, 2023 @ 6:01am 
I recently had a raid with this mod installed, that spawned waaaaaaaaaaaaaay over my wealth, and actually kept over spawning, i even went into dev mode to "destroy all hostile pawns" and 200 more kept popping in... unsure if it's something conflicting with this mod, but all i know is, this raid happened with an "unusual movement" message
Jigain 9 Nov, 2022 @ 1:23am 
Very important bug to report: The research project "Basic scouting tehniques" is misspelled. :)
brucethemoose 23 Oct, 2022 @ 9:23am 
@loklan Rimwar declares war on your TPS, unfortunately.


@Mlie Submitted a PR to improve some of the... questionable notification text.
loklan 17 Aug, 2022 @ 10:38pm 
Why would you need this with Rimwar? Just look on the map for raiding parties as they approach.
The Opposing Force 22 Jun, 2022 @ 9:18am 
Is this compatible with Rim War?
Mattheus Wigbald 22 May, 2022 @ 11:54pm 
i mean that would be nice and more fair if we could do the same thing.
arrive at an enemy's village and sneaky kill some one by one until we get spotted
Lurmey 18 Nov, 2021 @ 4:36am 
@RagnarLi Pre-emptive strike allows caravans to intercept incoming raids I'm pretty sure, and VFE - Security adds an artillery piece that can target other map tiles. I haven't tested them together but it might work!

Throw on a helicopter mod also for even more tacti-cool! :D