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Game keeps throwing infinite error:
"Root level exception in Update(): System.InvalidCastException: Specified cast is not valid.
[Ref 58EF06D7] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
"
One of my favorite mods, hoping for a fix
I am having an issue you may be able to help explain, however: after deconditioning a colonist, the trait is successfully removed from them and their bio page. However, the trait is still listed as removable in the conditioning pod, and their maintenance time remains unchanged. I've tried removing traits multiple times, only to still find them in the list for removal and condition maintenance time still unchanged.
Should I just ignore the traits that are removed, but still listed as removable? Is the maintenance time listed no longer accurate? Is there a fix for this?
Any help is appreciated.