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The collection used this priority system:
1. Mod's Files Availability: Mod with all/most files still available for download
2. Feature completeness: Mod with greatest inclusion of expansions and/or promos available for the board game title
2. Scripting: Mod with scripting that most reduces work in setup/play for players
3. Component Quality: Mod with the best visuals/usability in terms of component quality
4. Table Setup/Ambiance: Mod with the best immersion with table, background, and other modeling.
Please also note that a mod that makes selection for this list very well could be one in which the mod author borrowed the majority of assets from another workshop listing, so full thanks to all who worked on a mod.
Thanks for your hard work!
Anyway - great job on this. Would you mind if I used your poker chips and counting mats in my cube rail games?
Also, my friend has some designer approved redraws he'd like to submit into your TTS mod map bag. His portfolio is available on BGG under his user gallery, @GringoHairpiece.
Let me know what you think on both accounts!
craig at TheTrainRush.com
Southern US bug: Cotton cubes were white for the creator, but the other three players saw them as red cubes for the entire game.
A few suggestions however,
You've imported the maps, boards, and hex tiles as tokens, I recommend using the tile function instead. The token import tool is mostly for odd shaped objects with transparencies. This causes additional load time and CPU strain. Fixing this would mean you'd have to redo all those snap points though, have you tried using grid snapping with hex grid?
The map sizes are around 20mbs and a little washed out. If you'd like I can edit those a bit for you.
Once again great work though, can't wait to play these maps!