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Shadowrun Returns

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SME: Unarmed abilities (Utna's)
   
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Contains: Data Only
Tags: Seattle
File Size
Posted
1.204 MB
16 Dec, 2013 @ 6:03am
1 Change Note ( view )

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SME: Unarmed abilities (Utna's)

In 1 collection by OoooordEr
Shadowrun Modular Equipment
7 items
Description
This modulable data content pack overwrite the basic unarmed combat abilities and adds 6 new special abilities, to be unlocked with your character's attributes.



OVERWRITING PROCESS
Normally I should avoid any overwriting in the SME modules, but the fist item is given to each character and cannot be removed otherwise. But this time at least, it should not create odd situations where random NPC with 0 in the Unarmed specialization uses a non lethal technique (as in no HP damage) since the basic ability and "fist" item remains exactly the same. With the vanilla abilities, the only difference relies on Roundhouse Kick which may now do AP damage on critical hits, and which is not affected by the Killer Hands status.

CONTROL
Much of this mod's unarmed abilities are meant to control the enemy more than inflicting raw HP damages. This is why there is a focus on AP damages, along with special debuffing effects.

THREAT VALUE
For those who also use Tracker's SCC or my own SME: Melee weapons, the character's threat value will remove all the unarmed bonus abilities if it reaches a score of 8 or more.

DETAILS

BASIC ABILITIES
*********************
_Punch_
APcost: 1
COOLDOWN: none
HPdamage: +1 {KHP: +5} {KHA: +10}
APdamage: none
ACCURACY: +0
PREREQ: none
CRITICS: basic
ROLLsucces: {x2 dmg_25 %} {x1.5 dmg_25 %} {x1 dmg_50 %}
ROLLfail: {x1 dmg_50 %} {x0.5 dmg_50%}
EFFECTS: none

_Palm Strike_
APcost: 1
COOLDOWN: none
HPdamage: +0
APdamage: +1
ACCURACY: +0
PREREQ: unarmed 1
CRITICS: weak
ROLLsucces: {x1.5 dmg_10 %} {x1 dmg_90 %}
ROLLfail: {x1 dmg_25 %} {x0.5 dmg_75 %}
EFFECTS: none

_Roundhouse Kick_
APcost: 1
COOLDOWN: none
HPdamage: none
APdamage: on critical hits
ACCURACY: +0
PREREQ: unarmed 4
CRITICS: basic
ROLLsucces: {x2 dmg_25 %} {x1.5 dmg_25 %} {x1 dmg_50 %}
ROLLfail: {x1 dmg_50 %} {x0.5 dmg_50%}
EFFECTS: may hit more than one target.

_Disarm Kick_
APcost: 2
COOLDOWN: none
HPdamage: +0
APdamage: none
ACCURACY: -15%
PREREQ: unarmed 8
CRITICS: disarm special
EFFECTS: this is the same ability as usual, but it displays the kick animation instead of the regular one.


EMPTY HANDS ABILITIES (lost if the character has a Threat value of 8 or higher)
********************************

_Atemi_
APcost: 1
COOLDOWN: 1
HPdamage: +0 {KHP: +4} {KHA: +15}
APdamage: +1 (none with KHA)
ACCURACY: -20
PREREQ: Intelligence 5
CRITICS: deadly
ROLLsucces: {x2 dmg_40 %} {x1.5 dmg_60 %}
ROLLfail: {x1 dmg_95 %} {x0.5 dmg_5 %}
EFFECTS: none

_Overwhelm_
APcost: 1
COOLDOWN: 1
HPdamage: +0 {KHP: +4} {KHA: +10}
APdamage: on critical hits (none with KHA)
ACCURACY: -15 %
PREREQ: Charisma 5
CRITICS: basic
ROLLsucces: {x2 dmg_25 %} {x1.5 dmg_25 %} {x1 dmg_50 %}
ROLLfail: {x1 dmg_50 %} {x0.5 dmg_50%}
EFFECTS: after the first successful blow, it give the target -10 % chance to be hit until the end of the shadow runner's turn.

_Parry_
APcost: 1
COOLDOWN: 1
HPdamage: none
APdamage: on critical hits
ACCURACY: +5 %
PREREQ: Quickness 5
CRITICS: constant
ROLLsucces: {x2 dmg_25 %} {x1.5 dmg_50 %} {x1 dmg_25 %}
ROLLfail: {x1 dmg_75 %} {x0.5 dmg_25%}
EFFECTS: gives the target -15% accuracy for 1 round.

_Redirect_
APcost: 2
COOLDOWN: 1
HPdamage: none
APdamage: none
ACCURACY: -15 %
PREREQ: Willpower 5
CRITICS: basic
ROLLsucces: {x2 dmg_25 %} {x1.5 dmg_25 %} {x1 dmg_50 %}
ROLLfail: {x1 dmg_50 %} {x0.5 dmg_50%}
EFFECTS: the target will attack its own allies for 1 round. (Status: confused).

_Seize_
APcost: 2
COOLDOWN: 1
HPdamage: +0 {KHP: +4} {KHA: +20}
APdamage: on critical hits (none with KHA)
ACCURACY: -15 %
PREREQ: Body 5
CRITICS: basic
ROLLsucces: {x2 dmg_25 %} {x1.5 dmg_25 %} {x1 dmg_50 %}
ROLLfail: {x1 dmg_50 %} {x0.5 dmg_50%}
EFFECTS: the target cannot move and have +15% chances to be hit for 1 round. (Status: Rooted)
6 Comments
Phezzan 10 Feb, 2018 @ 1:39pm 
Is there some way to know if this is working?
Aralil 10 Apr, 2017 @ 1:18pm 
Reallly like this one:steamhappy:
OoooordEr  [author] 11 Jan, 2017 @ 12:16am 
@ ElderShell: you're correct, the characture pic is part of Brom's exquisite art (he's my favorite SF/Fantasy artist).
ElderShell 9 Jan, 2017 @ 11:09pm 
Brom?
Skooma Skeeve 9 Jan, 2017 @ 10:15am 
Yo this is sick!
AllWrong74 5 Feb, 2014 @ 12:24am 
I assume this is supplementary to Chi Casting? I really like the depth your mods are adding, btw.