RimWorld

RimWorld

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Seasonal Weather (Continued)
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
883.816 KB
2 Apr, 2020 @ 10:46am
1 Jul @ 11:07am
12 Change Notes ( view )

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Seasonal Weather (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of AaronCRobinsons mod
https://github.com/AaronCRobinson/SeasonalWeather



[dsc.gg]
[github.com]




SeasonalWeather
Extends weather to change based on season. Please comment and let me know any feedback about seasonal settings or potential related features.

Features
Each season has different weather commonalities for each weather type
All biomes have weather adapted a bit to fit each season. More to come.
Most biomes are less clear now and I think Jungles in particular will go more in this direction.
New weather types are added: Dust, Dry Duststorm, Foggy Snow, Cloudy, and Windy
New weather disasters are added: Wildfire, and Earthquake
Disasters can be disabled/enabled in mod settings
Growth rates are increased for plants by 20% during rainfall
Weather Drone has been added (maybe needs a better name). Weather can affect mood in rare cases (like a psychic drone).
Added Double Rainbow. Rarely after a weather event which contained rain, a double rainbow appears and improves moods.
Wildfires
Intvention will shorten the length of this event
Min length if fire is surpressed is about half a day
Min length without intervention is 5 days
Max length a quadrum
Translations
English
Turkish (by Slevilex)
Acknowledgements
HammerheadCow/IgnisGlacies for Windy, Cloudy, and FogSnow weather.

Special thanks to Pardeike's amazing non-destructive patching library, Harmony.


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: disasters
34 Comments
Tec 16 Aug, 2024 @ 1:54am 
nvm, it is steam, it seems i was still on the 2nd of April version, i have redownloaded and the latest doesnt have this issue.
Tec 16 Aug, 2024 @ 1:42am 
the assembly provided by the steam files for 1.4, shows that the 1.4 assembly was updated on the 2nd of April. So it seems it has updated when 1.5 was released.
Tec 16 Aug, 2024 @ 1:39am 
In 1.5 the LetterStack.RecieveLetter recieved an extra string, int and bool to the arguments.

While the source code only has the first 3 arguments, when decompiled, it seems it was compiled using 1.5 method and thats what it recognises it as. So in 1.4 it errors.

ive switched to your older version on the github and the issue does not persist. perhaps its the steam version specifically that has the issue.
Mlie  [author] 15 Aug, 2024 @ 11:55am 
@Tec Not sure what you mean, the 1.4 assembly has not been changed since 2022. I get no such error when I test the mod.
Tec 15 Aug, 2024 @ 8:03am 
There is an issue with the "SeasonalWeather.WeatherSoothe.StartNextWeatherPostfix" for 1.4. its using the 1.5 method call in the 1.4 assembly. Throwing an error for each Letter during weather change
Mlie  [author] 30 Jun, 2023 @ 11:01am 
@Karmapowered I assume it should work, but I have not verified that as I dont use either of the mods myself. Report back your findings if you test it
Karmapowered 30 Jun, 2023 @ 8:39am 
Could this mod be used to expand on the Regrowth weathers ?

For example,
https://pastebin.com/wj2VZi9X

I'm looking for options that would allow me to not outright disable the Regrowth weathers (in the settings of that mod), but disable them instead per biome and season.

Would 0 as commonality disable a weather in the biome for that season ?

Also, do both weather systems (this mod's and Regrowth's mods) work together (merging) or do they conflict ?
O-Dozer 13 May, 2023 @ 10:04pm 
Will this allow snowfall on a map with permanent summer?
Bartholomew Marmalade 17 Mar, 2023 @ 8:11am 
How do you suppress a wild fire?
lol 18 Nov, 2022 @ 4:41am 
This gives too many rainy days on the desert playthrough with ~400mm precipitation